New Issue: Journal of Games Criticism 2.1

The editorial board for the Journal of Games Criticism (JGC) is pleased to announce its most recent issue, available now at As a non-profit, peer-reviewed, open-access journal, JGC aims to respond to video games as cultural artifacts in their own right and produce feed-forward approaches to video games criticism.

Volume 2, Issue 1 features a series of exciting articles from game developers, game critics, and game studies scholars. Velli-Matti Karhulahti offers hermeneutics as a method for ludocriticism, and Michael Heron and Pauline Belford discuss the history of choose your own adventure and narrative games. Next, Stephanie Jennings tackles the importance of subjectivity for the critic. Victor Navarro-Remesal and Antonio Loriguillo-Lόpez explore the intersection of Manga, Anime, and Gému within Cool Japan. Our invited articles include Robert Rath who develops explanatory game criticism as a solution to barriers for tangential learning and David Parisi who delves deeply into the importance and stability of the video game controller across new generations of platforms.

About the Journal

The Journal of Games Criticism was founded in 2013. As part of JGC’s feed-forward approach, the journal showcases articles from academics as well as bloggers, critics, developers, journalists, and designers to bring academic attention to the excellent video games writing that exists outside of traditional academic publications.


To join the conversation, please visit us on twitter @GamesCriticism. General inquiries may be sent through  Potential contributors can view submission guidelines at and are welcome to submit pieces to


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