A new issue of Games and Culture is available online 1 September 2011; Vol. 6, No. 5
Table of contents is available here: http://gac.sagepub.com/content/vol6/issue5/?etoc
More info after the jump
Articles
Rules, Rhetoric, and Genre: Procedural Rhetoric in Persona 3
Todd Harper
Games and Culture 2011;6 395-413
http://gac.sagepub.com/cgi/content/abstract/6/5/395
Flow Experience and Mood States While Playing Body Movement-Controlled Video Games
Alasdair G. Thin, Lisa Hansen, and Danny McEachen
Games and Culture 2011;6 414-428
http://gac.sagepub.com/cgi/content/abstract/6/5/414
‘‘When Keeping it Real Goes Wrong’’: Resident Evil 5, Racial Representation, and Gamers
André Brock
Games and Culture 2011;6 429-452
http://gac.sagepub.com/cgi/content/abstract/6/5/429
The Promise of Play: A New Approach to Productive Play
Silvia Lindtner and Paul Dourish
Games and Culture 2011;6 453-478
http://gac.sagepub.com/cgi/content/abstract/6/5/453
A Man Chooses, A Slave Obeys: BioShock and the Dystopian Logic of Convergence
Jessica Aldred and Brian Greenspan
Games and Culture 2011;6 479-496
http://gac.sagepub.com/cgi/content/abstract/6/5/479