Special issue of GAME on digital entertainment and special needs

A new special issue of GAME has been released with a focus on Digital Entertainment and Special Needs.  Edited by Enrico Gandolfi, Kaybeth Calabria, and Richard E. Ferdig, it includes 5 peer-reviewed articles that address different aspects of the relationship between video games and special needs (e.g., spanning universal interfaces, empathy through games, ludic mechanics for visually impaired players, and haptic media as inclusion drivers). Implications for design and development are included along with best practices for using video games to address biases.

To download the free and open-access special issue visit:


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