This issue was guest edited by Damien Coyle, Fabien Lotte, Anton Nijholt and Jose Principe.
http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=4804728
Links to each paper, as well as Guest Editorial, are below.
Guest Editorial: Brain/neuronal – Computer game interfaces and interaction
Coyle, D.; Principe, J.; Lotte, F.; Nijholt, A.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6528021
Page 77
Games, Gameplay and the State of the Art
Marshall, D.; Coyle, D.; Wilson, S.; Callaghan, M.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6518141
Page 82
Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device
Chumerin, N. ; Manyakov, N.V. ; van Vliet, M. ; Robben, A. ; Combaz, A. ; Van Hulle, M.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6334432
Page 100
Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting
Legeny, J. ; Viciana-Abad, R. ; Lecuyer, A.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6509428
Page 111
Thinking Penguin: Multimodal Brain–Computer Interface Control of a VR Game
Leeb, R. ; Lancelle, M. ; Kaiser, V. ; Fellner, D.W. ; Pfurtscheller, G.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6418003
Page 117
Controlling a Tactile ERP–BCI in a Dual Task
Thurlings, M.E. ; Van Erp, J.B.F. ; Brouwer, A.-M. ; Werkhoven, P.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6461930
Page 129
Adapting the P300-Based Brain–Computer Interface for Gaming: A Review
Kaplan, A. ; Shishkin, S. ; Ganin, I. ; Basyul, I. ; Zhigalov, A.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6401177
Page 141
Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context
Kos’myna, N. ; Tarpin-Bernard, F.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6451193
Page 150
On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping
Scherer, R. ; Moitzi, G. ; Daly, I. ; Muller-Putz, G.R.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6472046
Page 155
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games
Berta, R. ; Bellotti, F. ; De Gloria, A. ; Pranantha, D. ; Schatten, C.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6509413
Page 164
Experiencing BCI Control in a Popular Computer Game
van de Laar, B. ; Gurkok, H. ; Plass-Oude Bos, D. ; Poel, M. ; Nijholt, A.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6484110
Page 176
Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery
Bonnet, L. ; Lotte, F. ; Lecuyer, A.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6400237
Page 185