Postdoc opportunities, Marie Curie fellowships at Gamification Group, Tampere University

More information: https://www.tut.fi/Gamification/2019/02/27/msca-if-2019/

EU H2020 Marie Sklodowska Curie Action Individual Fellowship provides opportunities to researchers of any nationality to acquire and transfer new knowledge and to work on research and innovation in Europe (EU Member States and Horizon 2020 Associated Countries) and beyond. The goal of the Individual Fellowships is to enhance the creative and innovative potential of experienced researchers, wishing to diversify their individual competence in terms of skill acquisition through advanced training, international and intersectoral mobility.

Gamification Group (GG) / Faculty of Information Technology and Communication Sciences / Tampere University lead by Professor Juho Hamari, acts as a host for aspiring MSCA-IF candidates. During the past two years, Tampere University has been committed to fund in addition to the two years of the EU funded fellowship a third years salary for successfully completed European Fellowships.

The Gamification Group backed up by Tampere University will jointly develop a competitive MSCA IF proposal with the applicant. To that end, Gamification Group will offer a fully funded visit (up to one week) to Tampere, Finland. The visit aims at jointly developing of a competitive MSCA IF-proposal together with the selected applicant Experienced Researchers and the supervisor, Professor Dr. Juho Hamari at Gamification Group/TAU. Moreover, the applicants will receive professional coaching in proposal writing. The University’s Research Services will facilitate the visit.

=== Important dates:
– 15 April: Expression of Interest
– 17-19 June: Paid MSCA-IF Master Class (optional but highly recommended!)
– 11 September: Horizon 2020 MSCA-IF proposal submission deadline

Salary for successful MSCA-IF candidates will roughly vary between 4500€ – 5300€ per month depending on several factors (specified in more detail in the MSCA-IF program and which will be otherwise be explained during the orientation period).

Researchers interested to perform their research at GG/TAU should verify that they fulfil the respective eligibility criteria and then send an Expression of Interest as soon as possible (but no later than 15th of April), by email to: preaward@tuni.fi and juho.hamari@tuni.fi with the following reference: “MSCA IF “your last name“. You can also make inquiries to Juho Hamari beforehand.

=== Expression of Interest must be in PDF-format and consist of the following:
– Brief motivation letter (max.2 pages) of the applicant including: short description of the research project and research interests
– Indication of willingness to participate the MSCA-IF masterclass
– CV of the applicant (max. 5 pages) – showing clearly the eligibility of the applicant*

Master Class participation is highly recommended for all applicants. The Master class is free of charge. Candidates living outside Finland can apply for travel grant that covers reasonable travel and accommodation costs during the master class. Approximately 10 – 15 candidates will be awarded the travel grant.

=== Horizon 2020 MSCA-IF eligibility criteria:
– Applicant has a doctoral degree or at least four years’ full-time research experience by the time of the call deadline. (Full-Time Equivalent Research Experience is measured from the date when a researcher obtained the degree entitling him/her to embark on a doctorate, either in the country in which the degree was obtained or in the country in which the researcher is recruited, even if a doctorate was never started or envisaged.)
– The applicant must not have resided or carried out his/her main activity (work, studies, etc.) in Finland for more than 12 months during the last three between 11.9.2016 and 11.9.2019.

Gamification Group’s research covers several forms of information technologies such as games, gamification, game-based learning, persuasive technologies, social networking services, online video streaming, eSports, sharing economy, crowdsourcing, virtual economies, virtual reality, augmented reality and mixed reality. GG has published several seminal empirical, theoretical and meta-analytical scholarly articles from perspective of consumer behavior, human-computer interaction, game studies and information systems science. GG is the most internationally published research group especially on the topic of gamification, but pursues several topics related to games and novel information technologies. http://gamification.group

=== Possible topics (but not limited to) that would have a great fit with the Gamification Group are e.g. the following
Users: e.g. engagement, player motivations, player experience
Education: e.g. serious games, game-based learning,
Media: e.g. eSports, streaming
Commerce: e.g. business models, free-to-play, gambling, gamification as marketing
Work: e.g. organizational gamification, gameful work, gamification in leadership
Technology: e.g. virtual reality, augmented reality
Toys & play: e.g. toy play, toy design/creation, toys in education, Internet of Toys
Health: e.g. quantified self, games for health
Culture: e.g. the gamification of everyday life

Welcome to join us at GG @ TAU!

https://www.tuni.fi/
http://gamification.group

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