Table of contents available here:
http://gac.sagepub.com/content/vol5/issue3/?etoc
When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture
Olli Sotamaa
Games and Culture 2010;5 239-255
http://gac.sagepub.com/cgi/content/abstract/5/3/239
Player, Student, Designer: Games Design Students and Changing Relationships With Games
Daniel Ashton
Games and Culture 2010;5 256-277
http://gac.sagepub.com/cgi/content/abstract/5/3/256
Lost on a Desert Island: The Sims 2 Castaway as Convergence Text
Esther MacCallum-Stewart
Games and Culture 2010;5 278-297
http://gac.sagepub.com/cgi/content/abstract/5/3/278
Trusting the Avatar
Jonas H. Smith
Games and Culture 2010;5 298-313
http://gac.sagepub.com/cgi/content/abstract/5/3/298
Discursively Constructing the Art of Silent Hill
Ewan Kirkland
Games and Culture 2010;5 314-328
http://gac.sagepub.com/cgi/content/abstract/5/3/314