Book: Gender and Sexuality in Online Game Cultures: Passionate Play By Jenny Sundén & Malin Sveningsson

Gender and Sexuality in Online Game Cultures: Passionate Play
By Jenny Sundén & Malin Sveningsson
Routledge, New York, 2012
Series: Routledge Advances in Feminist Studies in Intersectionality

How do gender and sexuality come to matter in online game cultures? Why is it important to explore “straight” versus “queer” contexts of play? And what does it mean to play together with others over time, as co-players and researchers?

More after the jump


Gender and Sexuality in Online Game Cultures: Passionate Play is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women’s passions in games, and as such draws attention to questions of pleasure in and desire for technology. It is also a book about passionate scholarship, of allowing for one’s passions as a researcher to guide and shape ways of thinking and writing scholarly texts.

The authors use a unique approach of what they term a “twin ethnography” that develops two parallel stories. Sveningsson studies “straight” game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates “queer” game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT who boast their pride through a nonbinary flag.

Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.

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