Book: Well Played 3.0: Video Games, Value and Meaning by Drew Davidson et al.

Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors again look at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.

Well Played 3.0 is going to be the last book. ETC Press is going to follow these three books with a regular on-going Well Played journal series open to anyone who is interested in submitting an essay analyzing a game. They’re also going to host Well Played tracks with live play and analysis of games at various game conferences.

For more information, and to purchase or download a copy, visit:

http://www.etc.cmu.edu/etcpress/content/well-played-30-video-games-value-and-meaning

The ETC Press is an academic and open-source publishing imprint that distributes its work in print, electronic and digital form. Inviting readers to contribute to and create versions of each publication, ETC Press fosters a community of collaborative authorship and dialogue across media. ETC Press represents an experiment and an evolution in publishing, bridging virtual and physical media to redefine the future of publication.

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