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Book: Mondo Nano: Fun Games in the World of Digital Matter
In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. […]
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Book: Interactive Digital Narrative: History, Theory and Practice
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in […]
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Book: Players and their Pets by Consalvo and Begy
In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many […]
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Book: The formation of gaming culture: UK gaming magazines, 1981-1995
The Formation of Gaming Culture: UK gaming magazines, 1981-1995 by Graeme Kirkpatrick describes how games played on computers became computer games. By analysing the first gaming magazines, which were published in […]
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Book: “Game Research Methods: An Overview,” by Petri Lankoski & Staffan Björk, et al.
Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can […]
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Book: The Gameful World is Out
Nike+, Foursquare, Opower, Khan Academy: more and more products, services, and organizations are infused with elements from games and play. But what are the social ramifications of this “gameful world”? […]
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Edited volume “Playful Identities: The Ludification of Digital Media Cultures” available via open access
Joost Raessens writes… We are glad to announce that the digital version of our book Playful Identities: The Ludification of Digital Media Cultures is now available online as a free […]
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New book: Game Love : Essays on Play and Affection
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of […]
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Edited volume “Playful Identities: The Ludification of Digital Media Cultures” is now out
It is a pleasure to announce that Amsterdam University Press has now published the edited volume “Playful Identities: The Ludification of Digital Media Cultures”. See http://nl.aup.nl/books/9789089646392-playful-identities.html (see also Table of […]
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Book: The Uncanny Valley in Games and Animation by A. Tinwell
Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow […]
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Book: “Playing to Win: Sports, Video Games, and the Culture of Play” by T. Oates and R. Brookey (Eds)
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted […]
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Book: “Developer’s Dilemma” by Casey O’Donnell
Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, […]