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Book: Rated M for Mature
Rated M for Mature: Sex and Sexuality in Video Games edited by Matthew Wysocki and Evan Wl Lauteria Available from Bloomsbury Academic
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Book: Orizzonti di Forza by Matteo Bittanti
Orizzonti di Forza. Fenomenologia della guida videoludica (Horizons of Forza. Phenomenology of Ludic Driving), has been published in the ongoing LUDOLOGICA series (volume 27).
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Book: Video Game Policy: Production, Circulation, Consumption
Steven Conway and Jennifer deWinter are delighted to announce their new edited collection Video Game Policy: Production, Circulation, Consumption from Routledge. In this book, you will find an international approach from game studies scholars, media scholars, lawyers, and policy makers engaging with questions concerning games, policy, and power.
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Book: Videogames and Storytelling: Reading Games and Playing Books
Souvik Mukherjee writes… Dear All, My book Videogames and Storytelling: Reading Games and Playing Books is now available from Palgrave MacMillan:
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Book: “The Video Game Debate…” (Kowert & Quandt, Eds).
Announcing the release of The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games. Now, for the first time, you can catch up with the state of the research relating to digital game effects in an easy to read volume. “The Video Game Debate…” is a compilation of short review articles about the…
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Book: Virtual Worlds as Philosophical Tools
Author Stefano Gualeni writes: The book explores several intersections between posthumanism and game studies, and it casts new light on interactive digital simulations as the context in which a new humanism has already begun to arise.
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Book: Diversity of Play
Based on the keynote lectures held at DiGRA2015, the publication “Diversity of Play” provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg, Diversity of Play explores the uncanny in games, the power of “unnatural” narratives,…
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Book: VirtualErotico. Sesso, pornografia ed erotismo nei videogiochi
Luca Papale writes: I am glad to announce the publication of the first Italian Game Studies book about sex, sexuality, pornography and eroticism in video games:
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Books: Bumper crop of new game studies books from Routledge
Routledge recently published a bumper crop of new game studies books. Details below.
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Book: “More Playful User Interfaces”
Anton Nijholt writes: My recent (edited) book on More Playful User Interfaces just appeared in Springer’s Gaming Media and Social Effects series. It contains chapters on..
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Book: Virtual Worlds for Online Learning: Cases and Applications
This book showcases contemporary examples of three-dimensional virtual world use for Internet and web-mediated tertiary education from across the globe that cut across a range of disciplinary contexts and settings. By doing so, it seeks to promote scholarly dialogue as well as to assist the development and dissemination of good practice and best practices in…
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Book: “Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda”
Author Jennifer deWinter writes: I am pleased as punch to announce my recently published book Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda, now our with Bloomsbury Press.