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Book: Beyond Choices: The Design of Ethical Gameplay by Miguel Sicart
Beyond Choices. The Design of Ethical Gameplay, is out now, published by The MIT Press. The book is a continuation of Miguel Sicart’s work on ethics and games, this time […]
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Books: Two new books on Games and Learning
“Game Camp: Out-of-School Language and Literacy Development” and “Video Games and Second Language Acquisition: Six Genre Case Studies” Further details below
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CfP: eSports Yearbook 2013/2014
We, Julia Christophers and Tobias Scholz, are planning a new edition of our eSports Yearbook. This will be our fourth edition (2009, 2010 and 2011/12). This book should give an […]
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CfP: Minecraft Essay Collection (edited collection)
Abstract Submission Deadline: October 1, 2013 Since being officially released in 2011, Minecraft has sold over 11 million copies on the PC and more than 20 million copies across all […]
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CfP: Rethinking Gamification – A Handbook
TheGamification Lab at theCenter for Digital Cultures in Lüneburg, Germany, invites scholars, artists, designers and thinkers to critically question gamification and propose alternatives to the dominant models that have been framing this […]
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Book: Sports Videogames
From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports like those that can be watched personally with […]
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CfP: Video Game Policy: Rules of Play (Edited Book)
Digital games as cultural artifacts are some of the most technically complex, intellectual provocative, ethically challenging and politically contentious products in contemporary society. Yet we often overlook the abstract, seemingly […]
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CfP: Edited Collection on Games, Play, and Education
“Playing to Learn; Learning from Play: Pedagogy and the Promise of Games” Much has been made recently of the connections between games and play, and the potential for generating positive […]
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Book: Playing with Virtuality – Theories and Methods of Computer Game Studies
Bigl, Benjamin / Stoppe, Sebastian (Eds.): Playing with Virtuality – Theories and Methods of Computer Game Studies Computer games have fascinated millions of users for more than 30 years. Today, […]