Category: Call for Papers

  • “Chornobyl in Video Games” Book Call for Chapters

    “Chornobyl in Video Games” Book Call for Chapters

    The 1986 Chornobyl catastrophe remains one of the most consequential technological disasters of the twentieth century, with enduring cultural, political, and environmental implications. In recent decades, Chornobyl and its surrounding Exclusion Zone have also become a significant site of representation within digital games, where history, memory, and speculative fiction intersect in interactive form. This edited…

  • Call for Chapters

    Call for Chapters

    Call for chapter proposals for Dragon Age: Worlds of Power and Play, an edited collection examining the Dragon Age franchise through narrative, systems design, identity, ethics, player agency, and transmedia storytelling. Abstracts (max 750 words) are due June 1, 2026; submissions and inquiries should be sent to reardond@mst.edu .

  • CfP: Chinese DiGRA 2026!

    Call for Papers is now open for Chinese DiGRA 2026! Theme: Chinese Game Studies: Publishing, Platforms, and Player Cultures Abstract Submission Deadline: 15 May Notification of acceptance July 20th Conference Dates: 19–20 September. Location: Wuhan, China. More details here: https://chinesedigra.org/call-for-papers/

  • Games and Society: A Student Games Research Conference

    Games and Society: A Student Games Research Conference

    “Games and Society” is a 2-day hybrid conference organised by students of Uppsala University’s Master’s Programme in Game Design. The topics covered include but are not limited to grief and death in games, experimetal controls, and sustainable business practices.

  • Foundations of Digital Games 2026 Call for Papers

    Foundations of Digital Games 2026 Call for Papers

    Call for papers for Foundations of Digital Games, August 10-13, 2026 at the Royal Danish Academy in Copenhagen. https://fdg2026.org/call-for-papers/

  • Call for Papers – Digital Subjectivities International Conference – Freie University Berlin 21/22 May 2026

    Call for Papers – Digital Subjectivities International Conference – Freie University Berlin 21/22 May 2026

    Digital Subjectivities: Culture, Experience, and Knowledge Production will take place at Freie Universität Berlin from 21st-22nd May 2026. We are looking for contributions from early-career researchers from a range of disciplines, including philosophy, sociology, digital humanities, history, literature, cultural studies, media studies, sound studies, and game studies. Submissions might address, but are not limited to,…

  • Comics & Machines Conference 2026

    Comics & Machines Conference 2026 A two-day international conference rethinking comics as computational media and as engineered configurations entwined with automation, standardization, and information processing, and positioning comics-as-research as a […]

  • DiGRA 2026 CfP is now live

    DiGRA 2026 CfP is now live

    Full paper and abstract submissions open: 1 October 2025 Full paper and abstracts deadline: 1 December 2025 Early career and researchers in precarious positions showcase deadline: 15 January 2026 Announcement of peer review results: 15 February 2026 Workshop proposals deadline: 15 February 2026 Workshop acceptance notifications: 1 March 2026 Early bird registration opens: 1 February…

  • Call for Book Chapters: Games and Nostalgia for the Future

    Call for Book Chapters: Games and Nostalgia for the Future

    Instead of seeing nostalgia as a past-based, passive, and individualized emotion, can nostalgia galvanize us to be generative, active, and collaborative in our pursuits of the past? This edited book invites games studies researchers, designers, developers, artists, and enthusiasts to reflect on how games help us think about “Nostalgia for the Future”.

  • GachaCon 2026

    GachaCon 2026

    We’ll be hosting GachaCon, a hybrid academic conference on gacha games with Genshin Impact as the theme, on 12–13 February 2026 at the School of Creative Media, City University of Hong Kong. 🇭🇰🇨🇳 Game studies, sociology, culture studies, literary studies, philosophy, art & design, psychology, and law; come one, come all! 🤗

  • CfP: ITRA Conference: The Zeitgeist in Toys & Games, Augsburg, Germany, 5. – 7. August 2026

    10th ITRA World Conference 5-7 August 2026 Augsburg, Germany Colorful cartoon character flying next to “The Zeitgeist in Toys & Games, 10th ITRA World Conference, Augsburg Germany, 5-7 August, 2026” text on a white background. CALL FOR PROPOSALS Submission Deadline: December 31, 2025 via: oxfordabstracts.com Conference Theme: Throughout recorded history, toys and games have shaped…

  • Dutch DiGRA Symposium 2025: Futures for Game Research

    Dutch DiGRA Symposium 2025: Futures for Game Research

    This symposium especially encourages contributions from early career researchers (advanced master students, PhD fellows, post-docs, and independent scholars). We welcome your submissions even if game studies is not your primary field of research. The symposium offers a platform not just for sharing knowledge, but also for sharing pedagogical experience, artistic research, with plenty of time…