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CfP: Costumes and Wearables as Game Controllers Studio at TEI 2015
The “Costumes and Wearables as Game Controllers” studio aims to explore how researchers within the game design, and tangible and embodied interaction community can expand the expressive possibilities inherent in […]
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CfP: Workshop on Games, Ethics and War – Nov 24 (Sydney, Australia)
Macquarie University Department of Computing and the Ethics Centre would like to invite academics, industry professionals and other interested parties to the Workshop on Games, Ethics and War.
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CfP: GAMEON-ARABIA’2015, March 2-4, AOU, Manama, Bahrain
The aim of the fourth annual Pan-Arabic GAMEON-ARABIA Conference (GAMEON-ARABIA’2015) on Simulation and AI in Computer Games, is to bring game developers from the Middle East in contact with local […]
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CfP: Adult Play – Game Studies Spring Seminar 2015, Tampere Finland
People of all ages engage in play activities, yet play is still easily associated with children. The rhetorics of play are often tied to ideas of progression; play prepares and […]
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CfP: Special Issue of The Velvet Light Trap (Performance & the Body)
Historically, studies of performance have often been tied to star images, focusing on issues of celebrity in professional, public, and private spaces. As a result, a large body of research […]
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CFP: Bilingual Conference “History of Gender in Games” (2015)
Since the beginning of the 1990s, many scholars have shown concern for the plethora of gender stereotypes and sexist narratives in video games, as well as for the lower percentage […]
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CfP: Media Art History conference Re-Create 2015 Hexagram (November 5 to 8)
RE-CREATE 2015 The 10th anniversary and sixth international conference on the histories of Media, Art Science and Technology
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CfP: The Computer Games Journal (Vol 4, Edition 1)
Following the purchase of The Computer Games Journal title by Springer Science+Business Media through its subsidiary Apress, we are pleased to announce a second general call for papers for 2015 […]
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CfP: Extending Play: The Sequel (Rutgers University)
Are we the species that plays—or are we better understood as the species that repeats?
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CfP: Special issue of Well Played on “Games for Learning” and/or learning in games
Special issue of Well Played, edited by Stephen Jacobs and members of the IGDA Learning and Education Games SIG focusing on “Games for Learning” and/or learning in games.
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CfP: Special issue of Well Played, focusing on Diversity in Games
As games have become a more important and influential part of the creative industries and our culture as a whole, we face a wide range of issues and opportunities. Diversity […]
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CfP: DiGRA 2015 – Diversity of play: Games – Cultures – Identities (Updated)
Diversity of play: Games – Cultures – Identities 14-17 May 2015, Lüneburg, Germany