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CfP: Organisational Impact of Online Games minitrack at HICSS ’15
The deadline for the Organizational Impact of Online Games Mini-track at the Hawaii International Conference on System Sciences is in less than a month. This mini-track will provide a forum for researchers […]
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CfP: Creative Showcase @ ACE2014
ACE – the leading scientific forum for dissemination of cutting-edge research and innovation in the area of entertainment computing is inviting the submission of creative showcases to its 11th conference […]
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CfP: CHI PLAY 2014 Doctoral Consortium
The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) is a new international and interdisciplinary conference series (sponsored by ACM SIGCHI) for researchers and professionals across all […]
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CfP: Star Trek Videogames (for edited collection)
An edited collection on the transmedia Star Trek franchise is seeking a chapter on Star Trek video games, 3,750 to 6,750 words with a deadline of early August 2014. Anyone interested […]
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CfP: Games and society: From social interaction to social change (pre-conference to ECC2014)
The awareness of digital games has evolved rapidly in recent years, recognizing an activity earlier considered a practice for narrow and specialized audiences to be mainstream media entertainment for the […]
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CfP: Assessing Educational Game Effectiveness Panel @ IEEE GEM Conference
Educators, game designers and marketers make all kinds of claims about a variety of behavior modifications and learning outcomes achievable through play. This panel, held as part of IEEE GEM […]
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CfP: Embarrassing Interactions: Unpacking the Relations of Games, Play, and Embarrassment (workshop @ DiGRA2014)
How does embarrassment facilitate or impede gameplay enjoyment? When is play embarrassing? Does the “magic circle” of play shield us from embarrassment, and if so, how and when – and […]
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CfP: Digital Humanities Conference (2014) (Sheffield, UK)
The University of Sheffield’s Humanities Research Institute is delighted to announce its Call for Papers for a three-day conference to be held in Sheffield during 4th – 6th September 2014.
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CfP: Playful Virtual Characters Workshop part of Intelligent Virtual Agents Conference 2014
This workshop will focus on Characters can be described as Playful. We focus onnarrative characters that can be part of a story or standalone characters and have history, goals, rich complex personality, and attitudes. The […]
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CfP: IEEE Transactions on CircuitS and Systems for Video Technology (Special Issue on Cloud Gaming)
Online gaming systems, which mix various multimedia such as image, video, audio, and graphics to enable players to interact with each other over the Internet, are now widely used not just […]
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CfP: ICEC 2014- International Conference on Entertainment Computing (1-3 Oct, Sydney, Australia)
The IFIP International Conference on Entertainment Computing is the primary forum for disseminating and showcasing research results relating to the creation, development and use of digital entertainment. The conference brings […]
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CfP: Playing Life: Gamification Beyond Gaming (special issue of Screencity Journal)
Scholars, designers, players, and artists are invited to participate in PLAYING LIFE: GAMIFICATION BEYOND GAMING, a special issue of Screencity Journal entirely dedicated to the the topic of gamification, i.e. […]