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CfP: Special Issue on Children and Video Games for Psychology of Popular Media Culture (an APA journal)
Further details here: http://www.apa.org/pubs/journals/ppm/call-for-papers-video-games-children.aspx. This issue will be guest edited by Chris Ferguson.
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CfP: eSports Yearbook 2013/2014
We, Julia Christophers and Tobias Scholz, are planning a new edition of our eSports Yearbook. This will be our fourth edition (2009, 2010 and 2011/12). This book should give an […]
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CfP: Minecraft Essay Collection (edited collection)
Abstract Submission Deadline: October 1, 2013 Since being officially released in 2011, Minecraft has sold over 11 million copies on the PC and more than 20 million copies across all […]
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CfP: Critical Evaluation of Game Studies, 28-29 April, 2014, University of Tampere, Finland
It has been over a decade since contemporary Game Studies was launched. 2001 was famously declared as the “Year One” when the journal Game Studies was launched. Since then, DiGRA […]
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CfP: From Comic Books to Weather Maps: Introducing Audio/Visual Media and the Environment (edited book)
Editors: Stephen Rust, Salma Monani, and Sean Cubitt Currently, we are seeking abstracts for scholars interested in analyzing video games and the environment through in the context of Latin America, […]
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CfP: Game Research Methods (Edited Book)
During the last few years, several textbooks for game students have become available. While these cover many areas well, the objective of this book is to provide a collection of […]
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CfP: 2nd Workshop on Games and NLP (GAMNLP-13) at ICIDS 2013
Date: 9, November, 2013 Natural language processing (NLP) investigates computational aspects of natural language which humans produce and understand. While the applications of NLP range from information retrieval to machine […]
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CfP: JCAL Special Issue on ‘Learning Analytics in Massively Multiuser Virtual Environments and Courses’
Contributions are being solicited for a special issue of the Journal of Computer Assisted Learning (JCAL) on ‘Learning Analytics in Massively Multiuser Virtual Environments and Courses’. The scope of the […]
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CfP: Reconstruction 14.1: The Undead Arcade (to be published March 2014)
This special issue of Reconstruction seeks explorations of the world, practices, histories and possibilities of the Video Arcade and associated spaces in the 20th and 21st centuries. The Video Arcade […]
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CfP: 2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology (VisioGame 2013)
The 2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology (VisioGame 2013), the Sari Pan Pacific Hotel, Jakarta, Indonesia, 20 – 21 December 2013 The VisioGame 2013 […]
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CfP: Rethinking Gamification – A Handbook
TheGamification Lab at theCenter for Digital Cultures in Lüneburg, Germany, invites scholars, artists, designers and thinkers to critically question gamification and propose alternatives to the dominant models that have been framing this […]
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CfP: GameDays 2014, Germany
4th International Conference on Serious Games (GameDays 2014) Technische Universität Darmstadt, Germany April 1-4, 2014 http://www.gamedays2014.de The GameDays are fully dedicated to Serious Games and technologies, research concepts and methods […]