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CfP: ICGJ 2016, San Francisco, 13 March 2016.
Following up from our very successful series of workshops in the past few years, we are pleased to announce the first-ever International Conference on Game Jams, Hackathons, and Game Creation […]
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CfP: Ludo2016 – Video Game Music and Sound
The organizers of Ludo2016 are accepting proposals for research presentations at the fifth annual Easter conference. While we welcome all proposals, we are particularly interested in papers that support the […]
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CfP: 2016 Congress of the Humanities and Social Sciences Canadian Game Studies Association (CGSA)
The 2016 Canadian Game Studies Association (CGSA/ACÉV) annual conference will be held June 1-3 in Calgary, Alberta in conjunction with the Congress of the Humanities & Social Sciences. This marks […]
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CFP: Game History Symposium 2016 – Preserving / Extending / Remixing Play
“Let video games die”; in his 2012 contribution Best Before, James Newman doesn’t hide his pessimism about the preservation of video games. This controversial statement seems to clash with the acceleration […]
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CfP: Different Games 2016
Different Games invites participants for its 2016 edition at NYU’s Polytechnic School of Engineering, located in Brooklyn, NY, on Friday April 8 and Saturday April 9.
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8th International Conference on Interactive Digital Storytelling (ICIDS 2015)
Many researchers, practitioners, artists, producers and other interested participants have already registered for ICIDS 2015, and we hope that you would also like to join us in Cozy Copenhagen in […]
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CfP: Special Tracks and Workshops iLRN 2016
There’s special interest in game-related proposals. See more below the fold.
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CfP: Replaying Japan 2016, Leipzig Germany
This conference is organized as a collaboration between the Japanese Studies Department and the Japan Games Research Initiative at Leipzig University, the Ritsumeikan Center for Game Studies and the University […]
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CfP: Winter Workshop – Challenging Methods for Games Research
The ECREA Section Digital Games Research (www.digital-games.eu) is organizing an exclusive two-day workshop on the methodological challenges facing current empirical digital games research. Its goal is to identify focal areas, […]
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CfP: IEEE Computational Intelligence and Games Conference 2016
Computer games not only offer a killer application for computational intelligence (CI), machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact […]
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CfP: ICA Games Studies Division Preconference, Jun 8 ’16 (Tokyo, Japan)
JUST GAMES? ICA Games Studies Division Preconference 8 June 2016 – Nihon University – Tokyo, Japan Navigate to the following link to view a PDF of the call for papers:
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CfP: In and Out of Art History: The Video Games Conundrum @ The Association of Art Historians Annual Conference 2016
The deadline for proposals for our session In and Out of Art History: the Video Games Conundrum is coming up soon. Details can be found here: