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CfP: Minitrack: Usage of Simulations, Educational Games and Gamification in Education
The Usage of Simulations, Educational Games and Gamification in Education minitrack solicits studies that examine the usage of serious games, simulations, or gamification in education.
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CfP: The international Joint Conference on Serious Games
The international Joint Conference on Serious Games – JCSG 2016 brings together the 7th Serious Games Development & Applications (SGDA 2016) and 6th GameDays 2016 conferences. JCSG 2016 will be held in Brisbane, the capital of Queensland in Australia, and hosted by Griffith University on Brisbane’s beautiful cultural precinct, South Bank.
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CfP: Games as HCI Method (Workshop @ CHI16)
The workshop Games as HCI Method will be organized at CHI 2016 in San Jose, California. It aims to experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design.
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CfP: CHI Play 2016
CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction”.
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CfP: Involving the Crowd in Future Museum Experience Design (@CHI’16)
This one-day workshop aims to bring together researchers and practitioners interested in exploring the implications of various trends in the museum world for designing museum experiences. Specifically it focuses on the implications of museums reaching out to crowds beyond their local communities, as well as of museums increasingly becoming part of connected museum systems…
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CfP: Fan Studies Network Conference 2016
The fourth annual Fan Studies Network Conference is returning to the University of East Anglia for a two-day programme in June 2016. The conference will continue FSN’s proud tradition of offering an enthusiastic space for interdisciplinary researchers at all levels to connect, share resources, and further develop their research ideas. In addition to panel presentations,…
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CfP: Multiple Approaches to Game Analysis Workshop (3-4 May, ’16)
Espen Aarseth (IT University of Copenhagen), Emmanuel Guardiola (Cologne Game Lab, TH-Köln) and Jussi Holopainen (Centre for Game Design Research, RMIT University/RMIT Europe) invite you to apply for a workshop on game analysis. The number of participants is limited.
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Call for Conference Hosts: CEEGS 2016 and 2017
The Central and Eastern European Game Studies conference (CEEGS) Steering Committee is seeking hosts for the 2016 and 2017 annual conferences.
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CfP: CHI 2016 Workshop on Pervasive Play
The infusion of mobile and collaborative technologies into our everyday lives enables new forms of pervasive games and play. We use the term pervasive play as shorthand for technology-mediated, playful experiences that are tethered to our everyday lives through the physical and virtual spaces we inhabit. It includes a variety of game and play genres…
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CfP: Charting the Digital: Play, Discourse, Disruption (8-9 Oct,’16)
Whether a navigation device that adjusts its route-display according to where the driver chooses to go, or a map in a computer game that is co-produced by players’ input, digital mapping has transformed our daily lives and how we engage with and shape our worlds. During this final conference of the ERC project Charting the…
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CfP: CHI 2015 Workshop – Lightweight Games User Research for Indies and Non-Profit Organizations
Lightweight Games User Research for Indies and Non-Profit Organizations at the ACM CHI 2015 Conference May 7th or 8th, 2016 in San Jose, CA, USA
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Job: TT Game Creation and Interactive Storytelling – Bloomfield College
Bloomfield College invites applications for a full time, tenure track position, at the rank of Assistant Professor in the division of Creative Arts & Technology. We are seeking a skilled multidisciplinary new media artist with expertise in game creation and interactive storytelling environments that incorporate several forms of new media: digital photography, 2D/3D animation, electronic…