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CfP: Digital Humanities 2016
Tomasz Z. Majkowski writes: I am aware that our paths do not cross with Digital Humanities crowd as often as one may assume. Yet, the main DH conference in 2016 […]
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CfP: EVAA 2016
EVAA is an interdisciplinary conference on visual technologies in culture, the arts and humanities. It is affiliated with EVA London (http://www.eva-london.org/). We welcome contributions from scholars, practitioners and professionals from fields […]
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CfP: 2016 SWPACA (Game Studies, Culture, Play, and Practice Area)
The Game Studies, Culture, Play, and Practice Area welcomes papers, panels, and other proposals on games (digital and otherwise) and their study and development. The Area is also offering a […]
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CfP: Call for hosts for CHI PLAY 2018 – submit proposal by Sept 18
Lennart Nacke writes… Dear CHI PLAY researchers, We welcome submissions for bids to host and chair CHI PLAY 2018. If you are interested, please send your bid directly via email […]
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Videos of the Symposium “History of Gender in Games” now available
The videos of the presentations at the Symposium “History of Gender in Games” (Montreal, 26-27, 2015) are now available online at:
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CfP: Sociology of Video Gaming in the World – ISA 2016
Geographically-centered associations of video game researchers are mushrooming to form bands of experts. Their regional conferences miss the opportunity to unite on a worldwide scale. By getting sociologists from every corner of […]
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CfP: 2016 IEEE International Conference on Serious Games and Applications for Health
The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications […]
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CfP: Game User Research Tool Design Jam @CHI PLAY 2015
This one-day workshop explores the vast spectrum of tools used and created by current game user researchers and provides a platform of discussion for advancing the development of such tools. This workshop will […]
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CfP: Workshop on the Internet of Playful Things (@CHIPlay2015)
This one-day workshop will bring together researchers and practitioners to share knowledge and practices on how people can connect and interact with the Internet of Things in a playful way. […]
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CfP: Ageing Playfully Workshop @CHIPlay15
This workshop aims to shift perspectives on games for older adults beyond benefits they provide, exploring challenges and opportunities in the design and development of games for older adults that […]
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CfP: Workshop on The False Dichotomy between Positive and Negative Affect in Game Play (@CHIPlay2015)
The CHI PLAY 2015 False Dichotomy Workshop focuses on the range of valence in games and invites experts from across fields to contribute to our understanding of the interplay between […]
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CfP: In and Out of Art History: The video games conundrum (@AAH2016)
This session will explore the possibility of theorising video games in relationship to and within art history. The session aims to locate and investigate questions such as: Can we identify […]