-
CFP: Bilingual Conference “History of Gender in Games” (2015)
Since the beginning of the 1990s, many scholars have shown concern for the plethora of gender stereotypes and sexist narratives in video games, as well as for the lower percentage of female players and of female game designers. Over time, the solutions advanced to avoid sexism and to bridge the gaps between men and women…
-
CfP: Media Art History conference Re-Create 2015 Hexagram (November 5 to 8)
RE-CREATE 2015 The 10th anniversary and sixth international conference on the histories of Media, Art Science and Technology
-
CfP: Extending Play: The Sequel (Rutgers University)
Are we the species that plays—or are we better understood as the species that repeats?
-
Diversity Summit in Games: Washington, DC, USA – October 25, 2014
As the debates continue on how to support diverse participation in the games industry, American University is providing a one day summit and workshop on game diversity.
-
CfP: DiGRA 2015 – Diversity of play: Games – Cultures – Identities (Updated)
Diversity of play: Games – Cultures – Identities 14-17 May 2015, Lüneburg, Germany
-
CfP: ICA Game Studies: Puerto Rico 2015 “Gaming Bodies” Pre-Conference
You are invited to submit papers to the Game Studies paper competition for the upcoming ICA 2015 annual conference to be held 21-25 May 2015 in San Juan, Puerto Rico. Papers must be submitted online using the ICA online submission system (http://www.icahdq.org/cfp) by 11 p.m. Eastern U.S. time on 3 November 2014.
-
CfP: 36th International Conference on the Fantastic in the Arts
March 18-22, 2015 – Marriott Orlando Airport Hotel The ICFA welcomes papers on any aspect of the fantastic – including fantasy, science fiction, weird fiction, horror, gothic, and fairy tales.
-
CfP: ICA Game Studies 2015 pre-conference: “Gaming Bodies”
May 21, 2015 San Juan, Puerto Rico Submission deadline: December 1, 2014
-
CfP: Panel on Early Videogames (@ Southwest/Texas PCA/ACA Conference ’15)
1973, was a landmark year in the history of videogames. Although PONG was released in 1972, Atari was not able to manufacture much more than about 400 units before the end of the year; by the end of 1973, there were an estimated 10,000 PONG machines and another 40,000 clones on the market. 1973 also…
-
New Games Book & Panel in NYC: Learning, Education and Games
Members of the Learning, Education and Games (LEG) special interest group (SIG) of the IGDA (International Game Developers Association) have written, reviewed, and edited this new book series. The first volume explores the latest research and practices in designing games for a variety of curricular needs–-including STEM, literacy learning, history education, and computational, ethical, and critical thinking.…
-
CfP: 2nd Bi-annual Conf. of the Int. Society for Intermedial Studies Utrecht, The Netherlands, 16-18 April ’15
In today’s mediatized culture and society, we use media for playing, performing, and participating in artistic practices but also in larger processes of cultural reproduction, social integration and socialization. The aim of the conference is to discuss the intermedial valences of play, performance and participation as increasingly intersecting practices.
-
Symposium: What’s next for procedural content? (Nov 10-11, ’14)
Procedural-content generation (PCG) in games has become a well known technique. Will Wright some years ago touted PCG as the “future of content”, and now procedural-generation techniques underlie influential (even if experimental) games such as Spore, Spelunky, and Dwarf Fortress. Among journalists, whether automation will “replace game designers” is a perennial, if often loosely grounded,…