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Deadline Extended to Jan 31: ICA Games Studies Division Preconfernece
This deadline has been extended to Jan 31, 2017. The preconference will take place on May 25, 2017 in San Diego, California. Submissions require an extended abstract (1,000-1,500 words). Authors are challenged to creatively interpret the call and may submit on topics that are critical of or tangential to the precon theme of gamification. For example,…
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CFP – Routledge Advances in Games Studies -The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay.
The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Routledge Advances in Game Studies The Playful Undead and Video Games Critical Analyses of Zombies and Gameplay – abstract due date 31/Jan/2017 please see link below for further details https://www.academia.edu/30084636/Call_for_chapters_-_The_Playful_Undead…
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Job: Open Rank Faculty in Game Production at The University of Texas at Dallas
Open Rank Faculty in Game Production The School of Arts, Technology, and Emerging Communication The University of Texas at Dallas The School of Arts, Technology, and Emerging Communication (ATEC) at the University of Texas Dallas invites applications for open rank tenure stream faculty members in game production. Applicants’ research and teaching interests may include but…
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Job: Instructional Technology Assistant/Associate Professor Non-Tenure Track at Kent State University
We are pleased to announce a call for a non-tenure track professor of instructional technology at Kent State University. Review of applications will begin as soon as possible and continue until the position is filled. The call is listed below; you may also see the call online at: https://jobs.kent.edu/postings/11782
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CFP: 48th ISAGA Conference on Simulation Games for Sustainable Cities and Smart Infrastructures
Submission is OPEN, closing on February 28, 2017 Delft, The Netherlands, close to The Hague, Rotterdam, and Amsterdam July 10 – July 14, 2017 in cooperation with Saganet – Simulation and Gaming Association The Netherlands Call for Papers [PDF] http://isaga2017.com/index.php/conference/call-for-papers For updates and further information visit www.isaga2017.com
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Event Announcement: TRAVELOGUE (Sept 7-11, Mantua, Italy)
Dear All, I would like to announce an upcoming art exhibition + panel in Mantua, Italy that may be of interest to anybody on this list who’s researching machinima and/or Game Art. More information at: www.travelogue.space Ciao, Matteo Bittanti TRAVELOGUE Curated by Matteo Bittanti September 7- 11 2016 Cantine di Vincenzo I Gonzaga Piazzetta Santa…
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‘Games for Cities’ training school
Applications are now open for the ‘Games for Cities’ EU COST training school (Amsterdam, October 10-14, 2016). The training school is open to graduate students (PhD and advanced Master), early-career researchers, and practitioners (game designers, interaction designers, urban planners, architects, designers, artists…).
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CfP: Conference on play cultures at the University of Jyväskylä.
Dear games researchers, We are organizing a small conference on play cultures at the University of Jyväskylä. Please find the CFP below, along with the link to the full text.
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Pitching Event of the Dutch DiGRA chapter
Some years ago DiGRA.nl organized several meetings where researchers could discuss issues related to game research, and could meet to think about possible ways of collaboration. Now, there is a new Pitching Event of the Dutch DiGRA chapter on: 28 April 2016, 15.00 – 17.00 o’clock in Utrecht.
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CfP: Computational Creativity and Games (CCGW 2016)
Date: 27 June 2016 – Paris, France Submission deadline: 1 May 2016 More information: http://www.ccgworkshop.org/
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Unofficial LaTeX DiGRA Conference Format Template
For those who has been interested in writing their DiGRA/FDG submission using LaTeX: Unofficial LaTeX DiGRA Conference Template is available at https://github.com/adamsumm/DiGRATex. No guarantees given.
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“Impact with Games” Report
ETC Press and Games for Change (G4C) are excited to release the first report of the Game Impact Project: “Impact with Games — A Fragmented Field.” The Game Impact Project is a collaboration between G4C under the leadership of Asi Burak, an advisory board chaired by Benjamin Stokes, and researchers at the Michael Cohen Group…