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New Issue of Press Start Journal 4.1
The editorial board of Press Start Journal is once again happy to inform you of our newest issue, containing: Editorial: Behind the Making Lars de Wildt, Carina Assuncao, Samir Azrioual, Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Sarah Beth Evans, Eric Murnane Critical Insights: Playing Producer: An alternative perspective on video games as film…
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The Other Caillois: Game Studies beyond Man, Play and Games – Games and Culture special issue
The Other Caillois: Game Studies beyond Man, Play and Games Edited by Marco Benoît Carbone (University College London) and Paolo Ruffino (University of Lincoln) http://journals.sagepub.com/toc/gaca/12/4 Throughout the emergence of video games studies, the reception of French intellectual and game theorist Roger Caillois has been contradictory. On the one hand Caillois, along with other “classics”, provided…
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CfP Games and Artificial Intelligence special issue, Journal for Digital Culture & Society
Inviting for submissions for a forthcoming issue of the Journal for Digital Culture & Society “Rethinking AI: Neural Networks, Biopolitics and the New Artificial Intelligence.” The meaning of AI has undergone drastic changes during the last 60 years of AI discourse(s). What we talk about when saying “AI” is not what it meant in 1958, when…
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CfP: Transmissions (Journal of Film and Media Studies): Game Studies at the crossroads
Call for Papers for 2017 vol.2, issue 2 Game Studies at the crossroads Investigating troublesome lines of the intersection between videogame studies and other disciplines. Edited by: Jan K. Argasinski (Jagiellonian University, Poland)
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New Issue ToDiGRA: DiGRA Australia 2016 Queensland Symposium Special Issue
It gives me much pleasure to announce the latest issue of Transactions of the Digital Games Research Association! We’re up to volume 3, issue 1. This time around we have a special issue guest-edited by Christy Dena and Brendan Keogh featuring extended and reworked papers from the 2016 DiGRA Australia regional symposium held in Brisbane,…
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CFP: “Gamification” Journal of Business Research (Deadline Nov 15th 2017)
Theoretical Perspectives and Applications of Gamification in Business Contexts – https://www.journals.elsevier.com/journal-of-business-research/call-for-papers/special-issue-theoretical-perspectives-and-applications-of-g *** CALL INFORMATION *** Special Issue Guest Co-Editors: Juho Hamari, Tampere University of Technology (juho.hamari@tut.fi) Petri Parvinen, University of Helsinki (patri.parvinen@helsinki.fi) Anders Gustafsson, Karlstad University (anders.gustafsson@kau.se) Nancy V. Wünderlich, Paderborn University (nancy.wuenderlich@upb.de) Submission deadline: 15 Nov 2017 First revisions due: 15 March 2018 Final revisions…
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CfP: “AutoPlay” Special Issue
AUTOPLAY. GAMING IN THE AGE OF AUTOMATION Call for Papers for a special journal issue https://docs.google.com/document/d/1Mit_cE1f6uTiDyq-g1V8tRFYw39fgP5EwXRJ6lig3Ww/edit Currently, at the edge of the new digital frontier, automation and smart algorithms are gaining immense social attention, enticing, as mechanisation and machines before, as much wonder as awe. Automation affects all aspects of life. Although it remains most noticeable…
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Well Played Journal Special Issue CfP: Analog Games
Well Played Journal Special Issue CfP: Analog Games Edited by Ira Fay http://press.etc.cmu.edu/content/well-played-journal-special-issue-cfp-analog-games While Well Played regularly focuses on video games, there are a world of games beyond the digital. Analog games provide a diversity of well played experiences worth analyzing in-depth.
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CfP: Special Issue on Gamification at International Journal of Human-Computer Studies
SPECIAL ISSUE on GAMIFICATION at IJHCS CALL FOR PAPERS ———————————————————————- Strengthening gamification studies: critical challenges and new opportunities Special Issue at International Journal of Human-Computer Studies. Web: https://www.journals.elsevier.com/international-journal-of-human-computer-studies/call-for-papers/strengthening-gamification-studies-critical-challenges-and-n Submissions are now open. * September 15th, 2017: Deadline for paper submission * December 15th, 2017: First round of review notifications * July 15th, 2018: Expected publication date…
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CFP: Special issue on SURGE, physics games, and the role of design
Submission Due Date 5/15/2017 Guest Editors Douglas Clark, Vanderbilt University, Nashville, TN, USA Introduction The purpose of this special issue is to investigate the role of design in the efficacy of physics games in terms of what is learned, by whom, and how. Importantly, studies should move beyond basic media comparisons (e.g., game versus non-game)…
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CFP – Game Studies and the Humanities – La valle dell’eden/East of Eden
CALL FOR PAPERS FOR «La valle dell’Eden/East of Eden», 31/2017. Game studies and the humanities. History, critique, and perspectives on a dialogue Edited by Ricardo Fassone The study of video games has historically been at the centre of an interdisciplinary dialogue aimed at addressing the technological nature of the medium, its social and discoursive practices,…
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Journal Issue: International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9(1)
http://www.igi-global.com/journals/abstract-announcement/158416