The Games and Gaming minitrack at the Hawaii International Conference on System Sciences (HICSS) is looking for submissions broadly related to digital games and sociality.
Qualitative, quantitative, and mixed methods papers are welcome, ranging from interviews to big data analyses, or more broadly theoretical papers looking at digital gaming practices in general. Types of games studied may include mobile, social, free to play, AAA, MMOGs, PC, console, multiplayer, and indie games. As part of the Digital and Social Media track, papers should contain a social dimension in the analysis, examining, for example, sociability, social practices, communities (in-game, out-game, across multiple spaces or time), use of social affordances, or some other social dimension.
Possible topics include:
- Social affordances of games
- Network analysis of groups and communities in games
- Social practice (in-game, out-game, both)
- Player communities
- Fans and fan communities
- Community management
- Toxicity online
- Multiplayer games
- Cooperative and competitive play
- eSports
- Fantasy sports leagues
- Multigenerational play
- Intercultural play
- Streaming gameplay (e.g., Twitch)
- Game curation via sites like Steam
For more information:
Games & Gaming minitrack: http://www.hicss.org/#!games-and-gaming/cdx2
Digital and Social Media track: http://www.hicss.org/#!track3/c1xcj
HICSS general CFP and author instructions: http://www.hicss.org/#!authors/ccjp
Submission dates:
Submission site opens: 1 April
Submission site closed: 15 June
Conference details:
4-7 January 2017
Hilton Waikoloa Village, on the Big Island
Also, it’s the 50th anniversary, so it should be even better than usual!
Minitrack co-chairs:
Nat Poor and Mia Consalvo