Link to full CFP:
https://www.tut.fi/Gamificatio
=== GAMIFICATION track
Part of the “Decision Analytics, Mobile Services, and Service Science” –
track 53rd annual Hawaii International Conference on System Sciences HICSS
January 7-10, 2020 | Grand Wailea, Maui
=== IMPORTANT DATES
- June 15: Submissions deadline
- August 17: Notification sent to authors
- September 4: Revision deadline
- September 10: Final acceptance notifications sent to authors
- – September 22: Deadline for authors to submit the final manuscript (camera
- ready)
- – October 1: Registration deadline
- – January 7-10: Conference
- – February 15, 2019 (date subject to change) (Optional) Submission deadline
- for extended versions of selected papers for Internet Research or Electronic
- Markets.
Authors of accepted papers have the option to fast-track extended versions
of their HICSS papers either to Internet Research (Impact factor 3.838)
(http://www.emeraldgrouppublis
r) or Electronic Markets (Impact factor 3.818)
(http://www.electronicmarkets.
Moreover, the Gamification mini-track is part of the Gamification
Publication Track aimed at persistent development of gamification research:
http://gamifinconference.com/g
=== TOPICS (but are not limited to):
- Users: e.g. Engagement, experience, motivations, user/player types
- Education: e.g. Serious games, game-based learning, simulation games
- Media: e.g. eSports, streaming
- Commerce: e.g. Game business models, free-to-play, gamification as marketing, adoption
- Work: e.g. Organizational gamification, gameful work, gamification in leadership
- Technology: e.g. VR, AR, MR, gameful wearables and IoT
- Toys & playfulness
- Health: e.g. Quantified-self, games for health, health benefits
- Cities: e.g. smart cities, urban gamification, playable cities, community engagement, governance
- Theories/concepts/methods: Contributions to science around gamification
They encourage a wide range of submissions from any disciplinary backgrounds:
empirical and conceptual research papers, case studies, and reviews.