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CfP: Special Session on Computational Intelligence and Games at the 2012 IEEE World Congress on Computational Intelligence

Call for papers:Special Session on Computational Intelligence and Games at the 2012 IEEE World Congress on Computational Intelligence

http://julian.togelius.com/wcci2012specialsession/

IEEE WCCI is the largest conference within in computational intelligence. The special session on CI and games welcomes all sorts of work that applies artificial/computational intelligence to games. In previous years, this session has attracted a good number of submissions and been well-attended. Please consider submitting technical work on games and AI/CI, and (if accepted) come to Brisbane to present it!

Topics of interest include

Learning to play games
Imitating human players
Procedural content generation
Player/opponent modelling
Adaptation in games
Games as testbeds for CI algorithms
Comparative studies (e.g. CI versus human-designed players)
Results of open competitions
Multi-agent and multi-strategy learning
Coevolution in games
Results of game-based CI competitions
Automatic game testing

In general, any application of CI methods (reinforcement learning, supervised learning, unsupervised learning, fuzzy systems, game-tree methods etc) to games (card games, board games, mathematical games, action games, strategy games, role-playing games, arcade games, serious games etc).

Submission deadline: December 19, 2011

The special session will take place during WCCI, June 10-15 2012.

Papers accepted to the special session will be published as full papers in the conference proceedings.

Organizers
Julian TogeliusIT University of Copenhagen, Denmark
Philip Hingston Edith Cowan University, Perth, Australia
Phillipa Avery University of Nevada, Reno, USA

This special session is organized in association with the IEEE Computational Intelligence Society Technical Committee on Games.

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