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CfP Games and Artificial Intelligence special issue, Journal for Digital Culture & Society
Inviting for submissions for a forthcoming issue of the Journal for Digital Culture & Society “Rethinking AI: Neural Networks, Biopolitics and the New Artificial Intelligence.” The meaning of AI has undergone […]
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CFP: 4th Workshop on Experimental AI in Games (EXAG 4)
The Experimental AI in Games (EXAG) workshop is an open, friendly, and laid-back workshop that aims to foster experimentation in AI research and all forms of game development. In addition to presenting […]
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Recruiting for editorial review members
To be listed in the journal as part of the board, board members review three papers a year. Benefits: see what others are writing about offer research expertise with helpful […]
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CFP- Digital Health & Wellbeing
2nd Digital Health & Wellbeing Conference (http://digitalhealthwellbeingconference.weebly.com/) will be taking place between 30th April – 3rd May 2018, at The Open University. Location: The Open University, Milton Keynes, UK Date: 30th April – 3rd May, […]
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Special issue CFP: Media Ludic Approaches, Sept 1, 2017
Special issue CFP: Media-ludic approaches: Critical reflections on games and research practice Journal: MedieKultur: Journal of media and communication research Submission deadline: 1 September 2017 Guest editors: Torill Mortensen, IT University of Copenhagen, toel@itu.dk, and […]
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Utrecht Summer School: Game Design & Development and Multidisciplinary Game Research
Two summer school courses “Game Design and Development”, and “Multidisciplinary Game Research” To participate, please register at: https://www.utrechtsummerschool.nl/courses/science/game-design-and-development https://www.utrechtsummerschool.nl/courses/science/multidisciplinary-game-research
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CfP: Perceiving Video Games – Young Academics Workshop at the Clash of Realities 2017
Perceiving Video Games Young Academics Workshop – Pre-conference event at the Clash of Realities 2017 Monday, November 6, 2017 Location: Cologne Game Lab (Cologne, Germany), www.colognegamelab.de
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Book Announcement: “How To Play Eddo Stern,” Domenico Quaranta
Link Center for the Arts of the Information Age has just released “How To Play Eddo Stern”, a critical monograph on the avantgarde artist and game designer Eddo Stern written […]
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Joint Conference on Serious Games 2017 (JCSG17) – Valencia – Spain
JCSG 2017 brings together the 8th Serious Games Development & Applications (SGDA 2017) and 7th GameDays 2017 conferences. Over the last 10 years, the use of serious games in several […]
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CfP: eSports
CFP: eSports and professional game play III The purpose of this third special issue is to explore, discover and share insights and research in eSports.