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CfP: Examining Personality and Individual Differences in Cyberspace
The deadline for the call has been extended to December 31, 2016. Studies examining video games are welcome. For details please see http://www.journals.elsevier.com/personality-and-individual-differences/call-for-papers/paidexamining-personality-and-individual-differences-in-cybe
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CfP: FDG 2017 – Deadline extension March 13 11:59 PM PST
Please note that the FDG17 organization decided to extend the paper deadline until March 13 11:59 PM PST. —— The 12th International Conference on the Foundations of Digital Games (FDG), […]
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CfP: The Rise(s) and Fall(s) of Video Game Genres
2017 Game History Annual Symposium Montreal, June 28th-30th www.sahj.ca The issues associated with the history and evolution of genres span multiple disciplines and punctuate the development of several media. In […]
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CfP: Gaming Disability: Disability perspectives on contemporary video games
Gaming Disability: Disability perspectives on contemporary video games Edited by Dr Katie Ellis, Dr Mike Kent & Dr Tama Leaver Internet Studies, Curtin University Abstracts Due 15 February 2017 Video […]
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Call for CEEGS Host 2017
The Central and Eastern European Game Studies conference (CEEGS) Steering Committee is seeking the hosting organization for the 2017 annual conference. Over the last three years, CEEGS has become one […]
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CfP for a Quick Turnaround Issue ‘Assembled 2016’
A General Call for Papers The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from […]
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CfP: 7th International Conference on Digital Health
Global Public Health, Personalised Medicine, and Emergency Medicine in the Age of Big Data http://www.acm-digitalhealth.org/ 2nd – 5th July 2017, London, UK CALL FOR PAPERS Conference Aim Everything is […]
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Seminar: Critical Investigations of Digital Culture
A seminar series organized by the Digital Work and Living Research Group of the University of Manchester. This series of seminars explores life, work, leisure, play in digital society. The […]
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Book: Procedural Content Generation in Games: A textbook and an overview of current research
Available for preorder “Procedural Content Generation in Games: A textbook and an overview of current research”, by Noor Shaker, Julian Togelius and Mark J. Nelson, will be published by Springer on November […]
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PhD studentships in Intelligent Games and Game Intelligence (IGGI)
EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 11 fully-funded studentships to start September 2017 Covers fees at Home/EU rate and a stipend for four years […]