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CfP: 37th International Conference on the Fantastic in the Arts
The ICFA welcomes papers on any aspect of the fantastic – including fantasy, science fiction, weird fiction, horror, gothic, and fairy tales.
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Book: VirtualErotico. Sesso, pornografia ed erotismo nei videogiochi
Luca Papale writes: I am glad to announce the publication of the first Italian Game Studies book about sex, sexuality, pornography and eroticism in video games:
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CfP: Special Issue of Games & Culture: Caillois
The other Caillois: Game studies beyond Man, Play and Games Guest editors: Marco Benoît Carbone and Paolo Ruffino
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Journal Issue: Videogame Communication: Expressivity, Intermediality and Narrative (Communication & Society)
“Communication & Society” has published a special issue entirely dedicated to Videogame Communication. The issue has been edited by Nelson Zagalo, Miguel Sicart and Emmanoel Ferreira. It’s fully available under […]
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Videos of DiGRA2015 Keynotes now Available
Thanks to the local organizers, the DiGRA2015 keynote presentations are now available for viewing online (after the jump)
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CfP: Performance Research Volume 21, No. 4, “On Game Structures”
On Game Structures, Issue Editors: Mathias Fuchs and Natasha Lushetich
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Job: Lecturer in Games Computing, Lincoln UK
Ben Kirman writes: Hi all, we’re currently looking for a Lecturer or Senior Lecturer (UK equivalent to Assistant Prof) to join us on a permanent basis at the School of […]
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CfP: Game Studies at SCMS 2016, Atlanta
The Society for Cinema and Media Studies’ Video Game Studies Scholarly Interest Group invites game scholars from all disciplines to propose papers on game studies and related topics for the […]
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Job: Research Fellow in Digital Cultures: The Automation of Everyday Life – Digital Cultures Research Centre, UWE Bristol
Software agents, predictive systems and recommendation services, robotics, drones, and artificial companions, non-player virtual characters, automated text and design experiments, the internet of things – all indicate that the automation […]
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Call for Chapters: Social Interaction in Virtual Worlds
Online games, such as World of Warcraft, Second Life, Angry Birds etc. or others have become a huge phenomena; recent surveys show that 59% of Americans play video games [1]. […]