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CfP: “From «Traditional» Games to Digital Games” Conference (26-28 Nov, ’14) (Nancy, France)
IUT Nancy Charlemagne, 2 TER BD Charlemagne, 54000 Nancy, France Université de Lorraine, CREM (Centre for Research on mediation) Selection Process The conference will be held on Nancy on 26, […]
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CfP: 2014 DiGRA Australia Symposium – What is Game Studies in Australia?
Abstract Submission Deadline – April 15 Notification of Acceptance – May 1 Symposium Date – June 17 === Details === As has been the case for most game studies scholars, […]
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CfP: 7th Workshop on Intelligent Narrative Technologies (INT)7
The Intelligent Narrative Technologies (INT) workshop series aims to advance research in artificial intelligence for the computational understanding, expression, and creation of narrative. Previous installments of this workshop have brought […]
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Book: Proceedings from GLS 9.0 Conference now available
This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames […]
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CfP: 7th Game and Entertainment Technologies Conference (GET2014)
The GET 2014 conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on […]
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New mailing list: Local Game Histories
We would like to introduce Local Game Histories [LOCALGAMEHIST], a new mailing list, which will focus on histories of computer games (and hobby computing) in various regional contexts with the […]
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Book: “Nonverbal Communication in Virtual Worlds” by J. Tanenbaum, M. Seif El-Nasr, M. Nixon et al.
Over the last 20 years there has been an expansion of network mediated social activities, and an accompanying explosion of research interest into the poetics of networked communication. Of particular […]
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CfP: multi.player 2 – International Conference on the Social Aspects of Digital Gaming (Aug 14-15 2014)
The aim of this conference is to take a deeper look at the various forms of human interaction in digital games. Researchers from a variety of disciplines interested in social […]
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CfP: “The Blank Arcade” – A Creative Showcase at DiGRA 2014
Understanding design as research, the DIGRA 2014 committee invites submissions of games that fill in the blanks. Games should ostensibly fill in the blanks of design or ludic experience, offering […]
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CfP: 1st Int. Workshop on Cloud Gaming Systems and Networks (C-Game 2014)
The aim of this workshop is to provide a forum that brings together multimedia researchers and practitioners from various facets of multimedia topics and allows them to have active discussions […]
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CfP: NASAGA 2014, October 8-12 (Baltimore, USA)
The North American Simulation and Gaming Association (NASAGA) is a community of practice of trainers, educators, game designers and facilitators working on the design and implementation of serious games, simulations, […]
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CfP: Special Issue of Eludamos: Journal for Computer Game Culture (2014)
Edited by Shane Denson & Andreas Jahn-Sudmann According to German media theorist Jens Schröter, the analog/digital divide is the “key media-historical and media-theoretical distinction of the second half of the twentieth century” […]