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Book: Approaches to Videogame Discourse
Announcing the publication of their new book, Approaches to Videogame Discourse: Lexis, Interaction, Textuality (Bloomsbury, 2019, ed. Astrid Ensslin and Isabel Balteiro): The first significant collection of research in videogame […]
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Book: Fun, Taste and Games
John Sharp and David Thomas are happy to announce the publication of: Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful (https://mitpress.mit.edu/books/fun-taste-games) A new book in MIT Press […]
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Book Announcement: Digital Badges
Rudy McDaniel and Joey Fanfarelli are proud to announce their newest book with Routledge. Designing Effective Digital Badges is a hands-on guide to the principles, implementation, and assessment of digital badging systems. […]
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Book: The Playful Citizen. Civic Engagement in a Mediatized Culture
Out now: The Playful Citizen. Civic Engagement in a Mediatized Culture Proud to announce the release of The Playful Citizen: Civic Engagement in a Mediatized Culture, a book edited by René Glas, Sybille […]
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Book: Gaming the Stage
Announcing Gina Bloom’s new book Gaming the Stage: Playable Media and the Rise of English Commercial Theater. Published by University of Michigan Press, it is also available open access. Rich connections between […]
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Book: Ludopolitics: Videogames against Control
Announcing Liam Mitchell’s book Ludopolitics: Videogames against Control What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To […]
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Book: Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
Jaroslav Švelch announcing the release of their book Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games. The book covers the social […]
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Book: Archaeogaming: An Introduction to Archaeology in and of Video Games
Andrew Reinhard is putting the “dig” in DiGRA with the new book, Archaeogaming: An Introduction to Archaeology in and of Video Games published by Berghahn Books. You can learn more about […]
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Book Announcement – A Play of Bodies: How We Perceive Videogames
A Play of Bodies: How We Perceive Videogames by Brendan Keogh is being released with MIT Press in the next month: Our bodies engage with videogames in complex and fascinating ways. […]
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Book announcement: Machinima. From video game to video art
“Machinima. Dal videogioco alla videoarte” [“Machinima. From video game to video art”] is now available from Mimesis Edizioni in Italy. Featuring eight contributions from recognized international scholars, the book examines […]
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Book announcement: Videogames, Identity and Digital Subjectivity
By Rob Gallagher, Routledge. https://www.routledge.com/Videogames-Identity-and-Digital-Subjectivity/Gallagher/p/book/9781138228986
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The Knutpunkt 2018 companion, call for proposals
First staged in Norway in 1997, Knutepunkt/Knudepunkt/Knutpunkt/Solmukohta has grown into a major international meeting hub for all perspectives on live role playing. Since 2001, the conference has been accompanied by […]