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Gamification of work
Announcing two new books about the Gamification of work: The first one is published by Wiley: http://eu.wiley.com/WileyCDA/WileyTitle/productCd-1786301237.html And the second one is the collective work of French sociologist of work and French researchers in media studies, published by Peter Lang (forthcoming at the end of august) but in French: Le travail de la gamification. Enjeux, modalités…
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New Book on Artificial Intelligence and 3D Character Animation with Unity
If you are interested in learning (or teaching) how to implement Artificial Intelligence for 3D games using Unity and C#, then this new book should help. This is the first book in a series called “Unity from Proficiency to Mastery” that will focus on specific features and skills necessary to develop games with Unity (e.g., AI, UI, Animation, etc.). …
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Book Announcement: “How To Play Eddo Stern,” Domenico Quaranta
Link Center for the Arts of the Information Age has just released “How To Play Eddo Stern”, a critical monograph on the avantgarde artist and game designer Eddo Stern written by Domenico Quaranta and co-produced with Haus der elektronischen Künste Basel. The digital version can be downloaded here: http://bit.ly/2qXdmA0 The print version will be soon available…
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Book Announcement/ Preorders: America’s Digital Army: Games at Work and War
Preorders for America’s Army are now available: https://www.amazon.com/Americas-Digital-Army-Anthropology-Contemporary/dp/1496201914 http://www.nebraskapress.unl.edu/nebraska/9780803285293/ America’s Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen’s fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America’s Army.…
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Book Announcement: “A Beginner’s Guide to Web and Mobile Games” on Game Programming with Unity (Web and Android Games)
“A Beginner’s Guide to Web and Mobile Games” explains how to create a simple infinite runner and to export it to the web and Android devices, and how to publish it on Google Play. This is the fourth book in a series called “A Beginner’s Guide” that will focus on specific features and skills necessary to…
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Book Announcement: ETC press releases analog game studies, volume 2
ETC Press is excited to announce the release of “Analog Game Studies: Volume II,” by Evan Torner, Emma Leigh Waldron, Aaron Trammell, et al. Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card…
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Book Announcements: Religion in Games.
For those interested in the relationship of games, gaming and religion, I’m happy to do a little self-promotion and announce two (German) books that have recently been released: 1) Steffen, Oliver (2017): Religion in Games. Eine Methode für die religionswissenschaftliche Digitalspielforschung. Reimer: Berlin 2017 (this book provides a methodological framework for the study of religious…
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Book announcement: Queer Game Studies, Bonnie Ruberg and Adrienne Shaw (eds.).
A landmark anthology opens video game studies to queer culture. The in-depth, diverse, and accessible essays in Queer Game Studies use queerness to challenge the ideas that have dominated gaming discussions. This volume reveals the capacious albeit underappreciated communities that are making, playing, and studying queer games, demonstrating the centrality of LGBTQ issues to the…
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Book Announcement: Game Studies All Over the Place: Videogames and Gamer Identities.
Game Studies All Over the Place: Videogames and Gamer Identities is available in print and digital formats on: eduel.online This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic…
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Book Announcement: MACHINIMA. 32 conversazioni sull’arte del videogioco
“MACHINIMA. 32 conversazioni sull’arte del videogioco“, a new book featuring interviews with international artists using video games to make art. “MACHINIMA. 32 conversazioni sull’arte del videogioco” expands, in print form, both the exhibition GAME VIDEO/ART. A SURVEY, curated by Vincenzo Trione and I in 2016 at IULM University (Milan, Italy) and the official catalog, released…
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Book announcement: Level Design: Processes and Experiences
Level Design: Processes and Experiences is an edited volume of essays about level design by industry vets, academics, and analysts (full TOC here: https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055). The book can be purchased at https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055.
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“Making Deep Games” book announcement
“Making Deep Games – Designing Games with Meaning and Purpose” is soon available on Amazon and can be pre-ordered here: https://www.amazon.com/Making-Deep-Games-Designing-Meaning/dp/1138812129/ref=sr_1_1?ie=UTF8&qid=1482753212&sr=8-1&keywords=Making+Deep+Games “Deep Games” combines theory with practice, lots of case studies and hands on design exercises on how to make games about the human experience using metaphor and allegory. It can be used as a…