-
Book: “Cases on the Societal Effects of Persuasive Games”
Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is […]
-
Book: “Gameworlds: virtual media and children’s everyday play” by Seth Giddings
Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life […]
-
Book: Computer Games and Technical Communication
Ryan Moeller and Jennifer de Winter are pleased to announce the publication of our new edited collection _Computer Games and Technical Communication: Critical Methods and Applications at the Intersection_. We […]
-
Book: “Learning, Education and Games. Volume One: Curricular and Design Considerations,” by Karen Schrier, et al.
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for […]
-
Book: “Translation and Localisation in Video Games” by Dr Miguel Á. Bernal-Merino
Selling games in more than one country does not mean being global or having a global strategy! In fact, many international companies lack a plan that addresses the complexities of the […]
-
New Games Book & Panel in NYC: Learning, Education and Games
Members of the Learning, Education and Games (LEG) special interest group (SIG) of the IGDA (International Game Developers Association) have written, reviewed, and edited this new book series. The first volume explores […]
-
Book: Introduction to Game Analysis by Clara Fernández-Vara
Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis.
-
Book: Play Matters by Miguel Sicart
Play Matters, published by The MIT Press in the Playful Thinking series, is now available for purchase.
-
Book: Playing with Religion in Digital Games
“This volume offers, finally, a space for legitimate discussions on the nature of ‘play’ within our notions of religious participation or spiritual searching. The greatest benefit of this book is […]
-
Book: The Video Game Business
The Video Game Business examines the historical emergence of the video game industry, examining the impact of changing production, distribution, and changing technologies as well as questions of labor and […]
-
Book: Learn to Play: Designing Tutorials for Video Games by M. White
This book shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of […]
-
Book: An Architectural Approach to Level Design
Written by Chris Totten, a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design […]