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CfP: Chapters for “Video Games and Religion: Methods and Approaches”
Video games pervade much of society regardless of age or gender and open new forms of representation, entangling narrative, audiovisuals, spatiality, game mechanics and code into dynamic and interactive cultural […]
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CfP: CCC 2015: 6th International Conference on Computational Creativity (ICCC)
Computational Creativity is the art, science, philosophy and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviours that unbiased observers would deem to be creative. As a […]
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CfP: GECCO 2015: Digital Entertainment Technologies and Arts (DETA) Track
Arts, music, and games are key application fields for evolutionary computation, computational intelligence, and biologically inspired techniques. The digital entertainment technologies and arts (DETA) track invites submissions describing original work […]
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CfP: Computer Games Journal (Vol 4, Edition 2)
Following the purchase of The Computer Games Journal title by Springer Science+Business Media through its subsidiary Apress, we are pleased to announce a first general call for papers for tCGJ […]
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CfP: The Building Blocks of Life: A Minecraft Colloquium (Concordia University, Canada)
This one-day colloquium is geared towards graduate and undergraduate students currently researching the video game Minecraft (Mojang, 2009). Minecraft has attracted a huge and diverse audience on account of its […]
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CfP: GAS 2015, Games and Software Engineering workshop
The 2015 Games and Software Engineering workshop (GAS 2015) explores issues that crosscut the software engineering and the game engineering communities. Modern games entail the development, integration, and balancing of […]
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CfP: CHI’ 15 Workshop, “Crossing Domains: Diverse Perspective on Players”
HCI involves diverse fields, all of which have differing approaches to players, experience, and the impacts of games on players. For example: User Research, Sociology, Psychology, Interaction Design, etc. This […]
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CfP: Digital Heritage meets Interactive Storytelling 2015
Proposals are invited for twenty-minute papers presenting ongoing research, and ninety-minute hackathon style workshops at the interdisciplinary conference:
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CfP: Doctoral Consortium @FDG2015
FDG 2015 invites PhD students to apply to the Doctoral Consortium, a unique opportunity to present their work and receive feedback from fellow students and senior faculty in game research. […]
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CfP: Joint Conferences on Serious Games (SGDA and GameDays 2015)
Recently, Serious Games became very popular, not only as research area, but also as promising ‘tool’ for a broad spectrum of application domains, ranging from game-based learning, simulation and training […]
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CfP: 4th ICSE Workshop on General Theories of Software Engineering (GTSE 2015)
If you’re interested in the relationship between game development and software engineering or game development from a systems perspective, please consider submitting to this workshop. It may not seem like […]
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CfP: CHI 2015 Workshop Embarrassing Interactions (submit by Jan 2)
No matter whether mobile devices, ubiquitous computing, intercultural human-computer interaction (HCI), public interfaces, interactive art, experimental games, social computing, or robots and virtual agents: wherever new technologies disturb or merge […]