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CfP: Usability Testing of Video Games: Multidisciplinary Case Studies (chapter proposals)
Usability Testing of Video Games: Multidisciplinary Case Studies will present case studies describing academic research and practicing hands-on experience on usability testing methodologies and techniques, with the aim of improving […]
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CfP: International Conference Series in Games and Literary Theory
The Digital Games and Literary Theory Conference Series addresses the scope and appeal of interdisciplinary approaches to the study of games and games’ impact on other fields in the Humanities. […]
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CfP: Chapters for “Geogames and Geoplay: Game-based Approaches to Geo-Information”
Place, space and geography plays a central role in determining the rules and interactions of many games. Recent developments and widespread access to mobile information, communication, and geospatial technologies have […]
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CfP: Queer Technologies in Communication (special issue)
Editors are very interested in including work that addresses games in addition to other media/technologies. Full papers will be peer-reviewed prior to publication.
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CfP: Participants needed for panel on Identity and Play @ HICHumanities
Play with self and personal identity can vary over time, across media, and as a consequence of psychological and social context. Our focus in this panel will be to investigate […]
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CfP: EyePlay – The First Workshop on the Applications of Gaze in Games (@CHIPlay)
What new challenges does the combination of games and eye-tracking present? As eye-tracking technology is now an affordable commodity, its appeal as a sensing technology for games is set […]
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CfP: SCMS 2015: game-related panels
Please find below a list of conveners seeking participants for game-related pre-constituted panels at the Society for Cinema and Media Studies annual conference in Montreal, March 25-29, 2015. Panel conveners […]
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CfP: 21st International Symposium on Electronic Art (ISEA 2015) (Vancouver,Canada)
The 21st International Symposium on Electronic Art will be held in Vancouver, BC, Canada the 14-18th of August 2015.
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CfP: First Person Scholar’s Pseudo Game Jam
It’s a pseudo game jam. It’s not located anywhere and you don’t have to program anything. We’re looking for written descriptions of the processes and procedures that make up a […]
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CfP: Entertainment in Serious Games and Entertaining Serious Purposes (@ICEC2014)
Workshop in conjunction with the IFIP 13th International Conference on Entertainment Computing – ICEC 2014, Sydney, Australia
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CfP: ‘HiStories 2014’, an interdisciplinary workshop on Video Games and History
‘HiStories 2014’, an interdisciplinary workshop on Video Games and History, organized by the University of Rostock, Germany, November 29 &30. This year’s topic is ‘Playful reflection – Narrative simulation’. Abstracts […]
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CfP: IEEE Transactions on Circuits and Systems for Video Technology Special Issue: Cloud Gaming and Virtualization
Online gaming systems, which mix various multimedia such as image, video, audio, and graphics to enable players to interact with each other over the Internet, are now widely used not […]