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CfP: PLAY/PAUSE
For their second annual symposium, PLAY/PAUSE is looking for 20-minute papers that interrogate the continuum between immersion and dissonance within videogames and virtual reality. We therefore welcome papers from any […]
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CfP: The Business of eSports: Deciphering the World of Competitive Gaming
Call for Papers – The Business of eSports: Deciphering the World of Competitive Gaming Submission Deadline: 15 June 2019 The competitive gaming scene surged in the recent years with tournaments […]
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CfP: User Experience of Artificial Intelligence in Games @ FDG
Call for Papers to the 2019 Workshop on User Experience of Artificial Intelligence in Games @ FDG How do players experience Artificial Intelligence (AI) in games? How do they feel […]
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CfP: FDG Workshop on game jams
Inviting authors to submit papers to the Foundations of Digital Games (FDG) 2019 Game jam workshop in San Luis Obispo, California, USA They are planning a full day workshop which will […]
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CfP: CHI ’19 Live Streaming Workshop
Join the CHI 2019 Workshop “All the World (Wide Web)’s A Stage”: A Workshop on Live Streaming https://sites.google.com/view/chi-streaming-workshop/home *DEADLINE for submissions: February 12, 2019* Notification to Authors: February 26, 2019 […]
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CfP: Irish Conference on Game-Based Learning
iGBL2019 will be held on 26th, 27th and 28th June 2019 in Cork City (Ireland), and welcomes abstracts from developers, doctoral students, instructors and researchers for game demos, presentations or […]
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CfP: Games + Communication Ante-Conference
For the “Games + Communication Ante-Conference” Friday, May 24, 2019 – Washington, DC http://icagamesanteconf.info WHEN: Papers due January 31; day long conference on Friday, May 24, 2019 LOCATION: Washington, DC at the AU […]
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CfP: International Conference on Computational Creativity 17-21 June 2019
International Conference on Computational Creativity 2019 17-21 June 2019 – Charlotte, North Carolina, USA Invitation you to submit your papers/workshops/demo proposals for the International Conference on Computational Creativity 2019 to […]
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CfP: Replaying Japan 2019: The 7th International Japan Game Studies Conference
Replaying Japan (International Japan Game Studies Conference) is the conference organized by Ritsumeikan Center for Game Studies in collaboration with Leipzig University, the University of Alberta, Bath Spa University, Seijoh […]
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CfP: Video Games and Cultural Heritage
Special Issue, intended for International Journal of Heritage Studies (Taylor & Francis) edited by Xenia Zeiler and Suzie Thomas (University of Helsinki) In this themed issue they explore the relationships […]
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CfP: Games of Empire 10 Years Later – Special Issue in Games & Culture
Call for Papers: Games of Empire 10 Years Later – Special Issue in Games & Culture 2019 marks ten years since the publication of Nick Dyer-Witheford and Greig de Peuter’s […]
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CfP: AISB2019 AI, Games and VR
The 10th AI and Games Symposium at AISB celebrates 11 years since it first started in 2008 as AI & Narrative Games for Education. The symposium is acting as a meeting place […]