Category: Call for Papers

  • CfP: Special Issue GAMEVIRONMENTS

    CALL FOR PAPERS: Special Issue GAMEVIRONMENTS Nation(alism), identity and video gaming Guest Editors: Lisa Kienzl (kienzl@uni-bremen.de) and Kathrin Trattner (kathrin.trattner@uni-graz.at) Although video games can be seen as a prime example of a globalized media culture, questions of nation and identity have been the subject of increasing scholarly as well as public discussion in recent years.…

  • CfP: Global eSports: Transformation of Cultural Perceptions of Competitive Gaming

    Editor: Dal Yong Jin (Professor, Simon Fraser University) Proposal Submission Deadline: January 31, 2019 It was not long ago when ESPN launched its own eSports vertical on ESPN.COM. ESPN—which had previously rejected eSports for its own program—suddenly jumped on the eSports bandwagon, which was considered another step toward mainstream acceptance of professional video gaming. ESPN’s…

  • CfP: PLAY/PAUSE

    For their second annual symposium, PLAY/PAUSE is looking for 20-minute papers that interrogate the continuum between immersion and dissonance within videogames and virtual reality. We therefore welcome papers from any disciplinary background that relate to (but are not limited to) the following topics: New immersive media (Virtual Reality and Augmented Reality) Embodiment and virtual environments…

  • CfP: The Business of eSports: Deciphering the World of Competitive Gaming

    Call for Papers –  The Business of eSports: Deciphering the World of Competitive Gaming Submission Deadline: 15 June 2019 The competitive gaming scene surged in the recent years with tournaments filling the bird’s nest in Beijing in 2017, and the League of Legends finals in 2018 peaked at 200 million viewers. In 2017 this market had…

  • CfP: User Experience of Artificial Intelligence in Games @ FDG

    Call for Papers to the 2019 Workshop on User Experience of Artificial Intelligence in Games @ FDG How do players experience Artificial Intelligence (AI) in games? How do they feel about the AI, and how is what the AI does communicated to the player? Is there interaction with the AI, and if so, who takes…

  • CfP: FDG Workshop on game jams

    Inviting authors to submit papers to the Foundations of Digital Games (FDG) 2019 Game jam workshop in San Luis Obispo, California, USA They are planning a full day workshop which will include paper presentations, and talks, and will conclude with an analogue game jam. They are seeking short papers (4 pages) and full papers (5-8 pages)…

  • CfP: CHI ’19 Live Streaming Workshop

    Join the CHI 2019 Workshop “All the World (Wide Web)’s A Stage”: A Workshop on Live Streaming https://sites.google.com/view/chi-streaming-workshop/home *DEADLINE for submissions: February 12, 2019* Notification to Authors: February 26, 2019 Submissions should be position papers 2-4 pages in length and sent to rbreejon@gmail.com by midnight on Tuesday, February 12, 2019. Looking for researchers and designers…

  • CfP: Irish Conference on Game-Based Learning

    iGBL2019 will be held on 26th, 27th and 28th June 2019 in Cork City (Ireland), and welcomes abstracts from developers, doctoral students, instructors and researchers for game demos, presentations or workshops on the themes of games for learning, motivation and change. If you have used or conducted research on digital or non-digital games to support…

  • CfP: Games + Communication Ante-Conference

    For the “Games + Communication Ante-Conference” Friday, May 24, 2019 – Washington, DC http://icagamesanteconf.info WHEN: Papers due January 31; day long conference on Friday, May 24, 2019 LOCATION: Washington, DC at the AU Game Lab The ICA Game Studies Division and American University (AU) request proposals for papers, unusual panels and demos for a one-day conference in Washington, DC on the intersection…

  • CfP: International Conference on Computational Creativity 17-21 June 2019

    International Conference on Computational Creativity 2019 17-21 June 2019 – Charlotte, North Carolina, USA Invitation you to submit your papers/workshops/demo proposals for the International Conference on Computational Creativity 2019 to be held 17-21 June 2019 in Charlotte, NC Computational creativity is the art, science, philosophy and engineering of computational systems which, by taking on particular…

  • CfP: Replaying Japan 2019: The 7th International Japan Game Studies Conference

    Replaying Japan (International Japan Game Studies Conference) is the conference organized by Ritsumeikan Center for Game Studies in collaboration with Leipzig University, the University of Alberta, Bath Spa University, Seijoh University and DiGRA Japan. This conference, the seventh collaboratively organized event, focuses broadly on Japanese game culture, education, and industry. It aims to bring together…

  • CfP: Video Games and Cultural Heritage

    Special Issue, intended for International Journal of Heritage Studies (Taylor & Francis) edited by Xenia Zeiler and Suzie Thomas (University of Helsinki) In this themed issue they explore the relationships between video games and the representation, interpretation, construction and creation of cultural heritage. Areas open to discussion and analysis can cover the whole spectrum of…