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CfP: AISB AI, Games & Virtual Reality Workshop 2018
THE WORKSHOP IS RUN BY THE WORLD’S FIRST AI SOCIETY (AISB). ATTENDEES ARE FROM VARIED BACKGROUNDS INCLUDING COMP-SCI, PSYCH, PHIL, BIOLOGY, MATH AND MANY MORE. IN THE GAME RELATED WORKSHOP, […]
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Call for Papers – DiGRA Italia: Made in Italy – Roma, 15 December 2017
We are happy to announce DiGRA Italia‘s next conference! The main theme for this event is Made in Italy: we are going to investigate the production, consumption, history and criticism of video […]
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CFP:Game Studies Today: In and Beyond Digital Culture
Game Studies Today: In and Beyond Digital Culture Guest Editors: Juan Luís Gonzalo Iglesia (Rovira i Virgili University), Víctor Navarro Remesal (CESAG UP- Comillas), Antonio J. Planells de la Maza […]
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CfP: AAAI Workshop on Knowledge Extraction from Games
Workshop on Knowledge Extraction from Games (KEG 2018) Workshop website: <https://sites.google.com/view/kegworkshop/> EasyChair: <https://easychair.org/conferences/?conf=keg18> Email contact: <jcosborn@ucsc.edu> ## A Workshop at the Thirty-Second AAAI Conference on Artificial Intelligence (AAAI-18) February 2 or […]
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Reminder: Call for Papers for Special Issue on ‘Body Movements’ for Press Start
Here is a reminder of a Call for Papers for Press Start Journal’s upcoming special edition on Body Movements. This should be particularly interesting to students, from the Bachelor/Undergraduate level to […]
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Conference CFP – 2018 SWPACA (Game Studies, Culture, Play, and Practice Area)
Call for Papers: Game Studies, Culture, Play, and Practice Area 39th Annual Southwest Popular / American Culture Association (SWPACA) Conference February 7-10, 2018 Hyatt Regency Hotel & Conference Center Albuquerque, […]
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Reminder: [JVWR] Call for Editors — “Augmented Mind”
Call for a prime editor, co-editor(s), and papers on “Augmented Mind“, for a special issue of the Journal of Virtual Worlds Research to be published 2018 Q2. Motivation and Scope: […]
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Call for Chapters (CFP): Book 3 of Learning, Education & Games – 100 Games to Use in the Classroom and Beyond
Learning, Education, & Games Volume 3: 100 Games to Use in the Classroom and Beyond Editor: Karen Schrier For the third volume, we aim to create a guide for educators […]
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The Computer Games Journal – Special Issue on Accessibility in Gaming Call for Papers
Inviting submissions for this special issue of The Computer Games Journal, which focus on cutting edge research and perspectives in relation to game inaccessibility. We welcome contributions from academics, industry […]
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CfP: LUDICA journal
The first issue of LUDICA, a new game studies journal, has already been published, with an article about profanity in digital games, and another on the categorization of game studies.
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New Issue of Game Studies Journal + CFP
New Issue of Game Studies Journal Includes CFP: Special Issue on ”Queerness & Videogames” Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 17, Issue 1, July 2017). […]
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CFP: Game Studies Area: 2018 PCA/ACA National Conference
Game Studies Area: 2018 PCA/ACA National Conference. The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on […]