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CfP: 1st International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ2016)
Foaad Khosmood writes: We are proud to announce the first-ever conference on game jams to be held as a one-day event in Berkeley, California on Sunday, March 13, 2016. There are multiple submission types available and proceedings will be published in the ACM Digital library.
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CfP: HCI Goes to the Zoo (CHI2016 Workshop)
Marcus Carter writes: I’m co-organizing a workshop at CHI 2016, May 7-12, on ‘Human-Computer Interaction in the Zoo’, and we’re very open to Game Studies research related to zoos. If anyone is working in that area it would be great to hear about your work.
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1st Joint International Conference of DiGRA & FDG 2016
For the first time, the Digital Games Research Association (DiGRA) and the Foundation of Digital Games (FDG) will partner in an unprecedented gathering of games researchers. We invite researchers and educators within game research, broadly construed, to submit their work.
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CfP: 22nd CRIWG conference 2016
22nd CRIWG conference 2016 Kanazawa, Japan Sepember 14-16, 2016
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CfP: Poetics of the Algorithm, University of Liège, Belgium, Jun 16-18 ’16
Poetics of the Algorithm: Narrative, Digitality, and Unidentified Media is an international, bilingual conference hosted by the University of Liege (Belgium; 16-17-18 June 2016) with a focus on interactive fiction, apps, web/media art (history), digital comics, games, e-literature and other emerging, ‘new’ media. The conference will host workshops, roundtable discussions, panels, performances, and presentations of…
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CfP: Money and Games seminar, Tampere, 18-19 April, 2016
Money and Games is the 12th annual spring seminar organized by University of Tampere Game Research Lab. The seminar welcomes any and all scholarly work on the intersection of money and games.
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Ludic City 4: Brussels at Play (Dec 10th, 6pm-8:30pm, Brussels area)
On Thursday evening, 10th of December, iMinds-SMIT (VUB) and DiGRA Flanders present “Ludic City 4: Brussels at Play”. We kindly invite you to this fourth edition of the Ludic City lectures focus on gaming and play in relation to the public environment, and urban and everyday culture.
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CfP: ICGJ 2016, San Francisco, 13 March 2016.
Following up from our very successful series of workshops in the past few years, we are pleased to announce the first-ever International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2016).
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CfP: Ludo2016 – Video Game Music and Sound
The organizers of Ludo2016 are accepting proposals for research presentations at the fifth annual Easter conference. While we welcome all proposals, we are particularly interested in papers that support the theme of ‘Video Game Audio and History’.
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CfP: 2016 Congress of the Humanities and Social Sciences Canadian Game Studies Association (CGSA)
The 2016 Canadian Game Studies Association (CGSA/ACÉV) annual conference will be held June 1-3 in Calgary, Alberta in conjunction with the Congress of the Humanities & Social Sciences. This marks the 10th anniversary of CGSA, so we have some exciting things in store. This year’s Congress theme is “Energizing Communities.” We invite submissions from all…
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CFP: Game History Symposium 2016 – Preserving / Extending / Remixing Play
“Let video games die”; in his 2012 contribution Best Before, James Newman doesn’t hide his pessimism about the preservation of video games. This controversial statement seems to clash with the acceleration of preservation efforts emerging around the globe. Dedicated hobbyist communities strive to archive complete ROM sets for every possible platform. The Internet archive has brought many classic…
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CfP: Different Games 2016
Different Games invites participants for its 2016 edition at NYU’s Polytechnic School of Engineering, located in Brooklyn, NY, on Friday April 8 and Saturday April 9.