-
Workshop: The Future of Location-based Gaming Research
The Future of Location-based Gaming Research DiGRA, Kyoto 2019 Date and time: 6 August, 09.00-15.50 Ritsumeikan University Kinugasa CampusThey are seeking participants for a one-day workshop to be held during […]
-
CfP: Audio Mostly 2019
The Audio Mostly (www.audiomostly.com) conference series is interested in sound Interaction Design & Human-Computer Interaction (HCI) in general. Audio Mostly will take place from the 18th to 20th of September […]
-
CfP: ACM Symposium on Applied Perception
Reminder: paper submission deadline on May 21st The ACM Symposium on Applied Perception (ACM SAP) provides an intimate, immersive forum for researchers who combine knowledge, methods, and insights from perception research […]
-
CfP: Teach Games, Pedagogical Approaches DiGRA 2019 Pre-Conference Workshop
CALL FOR PAPERS Teaching Games:Pedagogical Approaches DiGRA 2019 Pre-Conference Workshop (TGPA:DiGRA2019) Context of Teaching Games Game studies, art, design, narrative, development, and game research method courses are proliferating across colleges […]
-
CFP: International Conference for Interactive Digital Storytelling (ICIDS) 2019
ICIDS is the premier conference for researchers and practitioners concerned with studying digital interactive forms of narrative from a variety of perspectives, including theoretical, technological, and applied design lenses. The […]
-
CfP: Pro-Social Play, UK
Pro-Social Play! International conference on Storytelling and Well-being across Media Borders 17-19 October, 2019, University of Kent, U.K. www.prosocial-narrative.org Conference Chairs: Chiao-I Tseng, Dieter Declerq, Nichola Shaunessy Plenary Speakers: Charles […]
-
CfP: ECREA Games Section Symposium, Rotterdam
Games, Media and Communication: Quo Vadis? Call for presentations and panel proposals for the ECREA Digital Games Research Section symposium in collaboration with the Gaming Matters Research Cluster of the […]
-
CfP: DIS’19 workshop: Larping (Live Action Role Playing) as an Embodied Design Research Method
DIS’19 workshop: Larping (Live Action Role Playing) as an Embodied Design Research Method. Embodied design methods are gaining popularity among design researchers. They leverage the physical and situated experience of […]
-
CfP: JAMOLOGY 2019
Working Paper seminar for Game Jam Research(ers) Aalto University, Espoo, Finland 11.-12. June 2019 During the past decade game jams have become an important part of game industry ecosystems. As […]
-
CfP: Material Manifestations of Dislocation and (Re)connection Workshop at ECSCW 2019
* Material Manifestations of Dislocation and (Re)connection* in conjunction with ECSCW 2019 https://ecscw.eusset.eu/2019/ Sunday, June 9, 2019 Salzburg, Austria Workshop Website: https://hci.sbg.ac.at/sites/material-dislocation/ IMPORTANT DATES Submission of position paper: April 8 […]
-
Tampere University Spring Seminar, “Urban Play”
Next month, the Game Research Lab at Tampere University, Finland will hold its annual Spring Seminar event. The Spring Seminar is a venue for academics, researchers and commentators to discuss […]
-
DiGRA Call for Conference Hosts
Digital Games Research Conference The Digital Games Research Association (DiGRA) has as a central goal the support of an international conference on digital gaming. Eleven conferences have taken place, with […]