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Journal: Inaugural issue of Well Played: a journal on video games, value and meaning is out now
ETC Press jas just announced the release of the inaugural issue of Well Played: a journal on video games, value and meaning http://www.etc.cmu.edu/etcpress/content/volume-1-number-1 Details after the jump
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Book: How to do things with Videogames by Ian Bogost
HOW TO DO THINGS WITH VIDEOGAMES By Ian Bogost University of Minnesota Press | 192 pages | 2011 ISBN 978-0-8166-7647-7 | paperback ISBN 978-0-8166-7646-0 | cloth http://www.upress.umn.edu/book-division/books/how-to-do-things-with-videogames In recent years, computer games have moved to the center of popular culture. Ian Bogost, a leading videogames scholar of videogames and an award-winning game designer, explores the…
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Book: “The Multiplayer Classroom: Designing Coursework as a Game” by Lee Sheldon
“The Multiplayer Classroom: Designing Coursework as a Game” by Lee Sheldon introduces game concepts and vocabulary and assumes that both the instructor and the student have no prior gaming experience. Intended for anyone seeking to captivate and engage students, the book uses detailed experiences from the author’s own multi-player classroom, and the classrooms of colleagues,…
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New Issue of Games and Culture available: Vol. 6, No. 5
A new issue of Games and Culture is available online 1 September 2011; Vol. 6, No. 5 Table of contents is available here: http://gac.sagepub.com/content/vol6/issue5/?etoc More info after the jump
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Journal: New issue of “Playing Music – Video Games and Music” (in English and German) is out now
The 2nd issue of “Act – Zeitschrift für Musik & Performance”, entitled “Playing Music – Video Games and Music” (in English and German) is available online now. See www.act.uni-bayreuth.de.
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Book: “Tabletop: Analog Game Design” by Greg Costikyan and Drew Davidson et al.
“Tabletop: Analog Game Design” by Greg Costikyan and Drew Davidson et al. Even as the digital revolution has progressed apace, tabletop games — board and card, roleplaying and miniatures — have grown and attracted many new fans. Indeed, in tabletop gaming there is far more diversity and design innovation than in digital games, and tabletop…
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Book: Well Played 3.0: Video Games, Value and Meaning by Drew Davidson et al.
Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game…
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Book: “The Work of Play” by Aaron Chia-Yuan Hung
http://www.peterlang.com/?310905 Sample chapter: http://www.hungchiayuan.com/storage/hung_introduction.pdf In a chapter published in the Handbook of Research on New Literacies, Constance Steinkuehler (2008) argues that “we need a more robust account of meaning-making process itself.” In this book, I’ve attempted to respond to that call for research by exploring a way of studying meaning-making, using a sociological approach that’s…
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Journal: New issue of Games and Culture – Games and Culture – 1 July 2011; Vol. 6, No. 4
A new issue of Games and Culture (http://gac.sagepub.com) is available online: Table of contents after the jump
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Journal: New issue of Game Studies out now – Volume 11 issue 2 May 2011.
New Issue out. Volume 11 issue 2 May 2011. Game Studies: Journal of Computer Game Research http://gamestudies.org/1102 Articles, abstracts and more details below the jump.
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Book: Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual, edited by Astrid Ensslin and Eben Muse
Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual Edited by Astrid Ensslin and Eben Muse This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games…