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Journal: New Issue of International Journal of Game-Based Learning (IJGBL)
The contents of the latest issue of the International Journal of Game-Based Learning (IJGBL) are now available. Volume 2, Issue 1, January – March 2012 Published: Quarterly in Print and Electronically ISSN: 2155-6849 EISSN: 2155-6857 www.igi-global.com/ijgbl Editor-in-Chief: Dr. Patrick Felicia, Waterford Institute of Technology, Ireland Details and table of contents after the jump
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Book: “Silent Hill: The Terror Engine” by Bernard Perron
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released…
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Book: GAMEPLAY MODE: War, Simulation, and Technoculture by Patrick Crogan
“GAMEPLAY MODE: War, Simulation, and Technoculture” by Patrick Crogan University of Minnesota Press | 256 pages | 2011 ISBN 978-0-8166-5335-5 | paperback ISBN 978-0-8166-5334-8 | cloth To understand the place of computer games in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Drawing on…
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NYU Game Center to Offer MFA Degree in Game Design – Starting Fall 2012
*NYU Game Center to Offer MFA Degree in Game Design* *Beginning Fall 2012* New York University has announced that the NYU Game Center, one of the world’s leading academic game programs, will offer a new Masters of Fine Arts degree beginning in Fall 2012. MFA students will explore games as a creative art form as…
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Book: Ringbearers: The Lord of the Rings Online as Intertextual Narrative edited by Tanya Krzywinska, Esther MacCallum-Stewart and Justin Parsler and published by Manchester University Press.
Ringbearers: The Lord of the Rings Online as Intertextual Narrative edited by Tanya Krzywinska, Esther MacCallum-Stewart and Justin Parsler and published by Manchester University Press. It is available from Amazon UK at http://www.amazon.co.uk/Ring-Bearers-Online-Intertextual-Narrative/dp/0719082927/ref=sr_1_2?ie=UTF8&qid=1323768029&sr=8-2 More details after the jump
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Book: Leet Noobs: The Life and Death of an Expert Player Group in WoW by Mark Chen
http://www.amazon.com/Leet-Noobs-Warcraft-Literacies-Epistemologies/dp/1433116103/ Leet Noobs documents, for over 10 months, a group of players in the online game World of Warcraft engaged in a 40-person joint activity known as raiding. Initially, the group was informal, a family that wanted to hang out and have fun. Before joining, each player had been recognized as expert in the game;…
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Book: Holistic Game Development With Unity: An All-In-One Guide To Implementing Game Mechanics, Art, Design, And Programming
Holistic Game Development With Unity: An All-In-One Guide To Implementing Game Mechanics, Art, Design, And Programming By Penny de Byl (http://www.holistic3d.com) Out now. http://www.booktopia.com.au/holistic-game-development-with-unity/prod9780240819334.html http://www.sciencedirect.com/science/book/9780240819334 More after the jump
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Book: The Guide to Computer Simulations and Games by Katrin Becker and Jim Parker
The Guide to Computer Simulations and Games by Katrin Becker, Jim Parker Published by Wiley (ISBN: 978-1-1180-0923-9) http://books.minkhollow.ca
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Journal: New Issue of Journal of Gaming and Virtual Worlds (special Nordic DiGRA issue titled ‘Experiencing games: Games, play and players’)
Issue 3:3 of Journal of Gaming and Virtual Worlds has just been published. It’s a special Nordic DiGRA issue, entitled ‘Experiencing games: Games, play and players’. Contents: Introduction to special issue: Experiencing games: Games, play and players by Petri Lankoski, Annika Waern, Anne Mette Thorhauge and Harko Verhagen A review of the use of psychophysiological…
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Book: Published Proceedings of the GLS 7.0 Conference now available
ETC Press, with Games+Learning+Society, is excited to announce the release of the first published proceedings of the GLS Conference: http://www.etc.cmu.edu/etcpress/content/gls-70-conference-proceedings This is the first volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference…
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New Issue of Convergence: Special issue on Mobile gaming
Just released online – the November issue of Convergence, which is a special issue on mobile gaming, with seven new papers on that topic. http://con.sagepub.com/content/current The edition was edited by Chris Chesher (UNSW), Larissa Hjorth (RMIT), Ingrid Richardson (Murdoch) and Jason Wilson (Canberra). Contents as follows: Jason Wilson, Chris Chesher, Larissa Hjorth, and Ingrid Richardson…
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Book: “Missions for Thoughtful Gamers” by Andrew Cutting.
Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing videogames for entertainment and fantasy. Yet gamers too, in the midst of having fun, are potentially embarked upon a quest for understanding and for meaning. “Missions for Thoughtful Gamers” presents a…