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Book: Violation – Rape in Gaming by Clarisse Thron and Julian Dibbell (Eds.)
VIOLATION: RAPE IN GAMING, co-edited by Clarisse Thorn and Julian Dibbell DESCRIPTION: How does it feel to be virtually raped? Who would decide to commit rape in a game? Should we, as a society, worry about people who pretend to rape software? What d…
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Journal: Game Studies (Vol 12, No. 1) is now available
Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 12, Issue 1, September 2012). All articles are available at http://gamestudies.org/1201/ Table of contents is available after the jump
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Book: Guns, Grenades, and Grunts
The second volume of Continuum’s Approaches to Digital Game Studies series, Guns, Grenades and Grunts gathers scholars from multiple disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectually investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry…
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Journal: New Issue of Well Played (Special Issue on Romance in Games)
ETC Press has recently announced the release of the fourth issue of Well Played: a special issue edited by Jane Pinckard and focusing on the theme of romance in games. http://www.etc.cmu.edu/etcpress/content/volume-1-number-4-romance More info after the jump
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Book: “Participatory Media and Role-Playing”, edited by Evan Torner and William J. White.
“Participatory Media and Role-Playing”, edited by Evan Torner and William J. White. This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules…
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Journal: New issue of Simulation & Gaming: Symposium: Research Methodology in Gaming, Vol. 43, No. 3
A new issue of Simulation & Gaming is available online: Symposium: Research Methodology in Gaming: 1 June 2012; Vol. 43, No. 3 Table of Contents is available online at: http://sag.sagepub.com/content/vol43/issue3/?etoc More details after the jump
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Book: “Computer Games and New Media Cultures. A Handbook of Digital Game Studies” by J. Fromme and A. Unger (Eds)
“As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches…
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New Journal: G|A|M|E – Games as Arts, Media, Entertainment is now online
The first issue of G|A|M|E – Games as Arts, Media, Entertainment is now online and available at this address: http://www.gamejournal.it G|A|M|E is a journal dedicated to a comparative, critical and theoretical analysis of video games. With G|A|M|E, we intend to compile a varied selection of scholarly and critical work on video games and their relationship…
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Norsk Tipping: Looking for research partner (gaming behavior)
Norsk Tipping: open dialogue meeting for an impending procurement of a cooperation partner with gaming research As a follow up to the Request for Information (RFI) that Norsk Tipping carried out in March this year, Norsk Tipping would like to invite potential tenderers to an open dialogue meeting for an impending procurement of a cooperation…
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Revised papers from Philosophy of Computer Games 2012 now available
The revised papers from Philosophy of Computer Games 2012: The Nature of Player Experience conference, held in Madrid in January this year, are now available on the conference website: http://www.arsgames.net/2012gamephilosophy/en/html/program/ There are also videos!
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Book: “The Video Game Industry: Formation, Present State, and Future” by P. Zackariasson and T. L. Wilson (eds).
Peter Zackariasson and Timothy L. Wilson eds. (2012). The Video Game Industry: Formation, Present State, and Future. New York: Routledge. The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research…
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Book: Gender and Sexuality in Online Game Cultures: Passionate Play By Jenny Sundén & Malin Sveningsson
Gender and Sexuality in Online Game Cultures: Passionate Play By Jenny Sundén & Malin Sveningsson Routledge, New York, 2012 Series: Routledge Advances in Feminist Studies in Intersectionality How do gender and sexuality come to matter in online game cultures? Why is it important to explore “straight” versus “queer” contexts of play? And what does it…