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Research Fellowships at the The Strong, NY USA
The Strong offers research fellowships for people to do research in its collections, library, and archives at the National Museum of Play. This includes all the materials from its International Center for the History of Electronic Games. Applications are accepted on a rolling basis but they are reviewed three times a year. The next deadline…
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Journal: G|A|M|E #2 – Technology evolution and perspective innovation. (out now)
The second issue of G|A|M|E – Games as Arts, Media, Entertainment is now online and available at this address: http://www.gamejournal.it/issues/game-n-22013 The second issue of G|A|M|E, entitled Technology evolution and perspective innovation. 3D and…
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Video Game Law Resource Available, University of British Columbia
Jon Festinger Q.C. would like to let the community know that most of the materials including slides and HD videos of lectures for his University of British Columbia Faculty of Law course in Video Game Law (Law450A) are available on-line at http://blo…
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Book: The Art of Failure: An Essay on the Pain of Playing Video Games by Jesper Juul
The Art of Failure: An Essay on the Pain of Playing Video Games. This is a personal-philosophical essay on the pain of playing video games. The book combines discussion about game design (are time investment-based games unfair?), with philosophy, psy…
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Journal: ReCALL Online Gaming Special Issue – Free access
ReCALL (the journal of the European Association for Computer Assisted Language Learning – EuroCALL) recently published a special issue on ‘Digital Games for Language Learning: Challenges and Opportunities’. You can access it here: http://journals.cam…
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Book: CTRL-ALT-PLAY:Essays on Control in Video Games
CTRL-ALT-PLAY:Essays on Control in Video Games is now available from McFarland Publishing. The word “control” has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry foc…
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Journal: New Issue of International Journal of Role-Playing (Issue 3)
The third issue of the peer-reviewed International Journal of Role-Playing (http://journalofroleplaying.org/) is out. Inside the issue you can find the following: Editorial: The state of our art. Karl Bergström: Creativity Rules. How rules impact pla…
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Book: “Game Mods: Design, Theory and Criticism” by Erik Champion et al.
ETC Press is excited to announce the release of “Game Mods: Design, Theory and Criticism” by Erik Champion et al. Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative desi…
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Journal: New Issue of IEEE Transactions on Computational Intelligence and AI in Games
The latest issue of T-CIAIG is now available on IEEE Xplore. http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4804728# Links to each paper are below.
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Journal: New Issue of Well Played: a journal on video games, value and meaning – Vol 2, No. 1
ETC Press is excited to announce the release of the first issue of the second volume of Well Played: a journal on video games, value and meaning http://www.etc.cmu.edu/etcpress/content/volume-2-number-1 Stories from the Seats of Power: Chopper versus…
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Journal: Westminster Papers in Communication and Culture (WPCC) special issue on games available
A special issue of the journal Westminster Papers in Communication and Culture (WPCC) is now available. The special issue is called “Encountering the Real-Virtuality: Digital Games in Media, Culture and Society”, and it includes 8 papers + 1 book rev…
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Book: Proceedings of Games+Learning+Society 8.0 Conference are now available
ETC Press, with Games+Learning+Society, is excited to announce the release of the first published proceedings of the GLS Conference: http://www.etc.cmu.edu/etcpress/content/gls-80-conference-proceedings For eight years now, GLS has been a valued even…