Category: General

  • New publication on games and innovation (practice, culture and tools)

    From the games and innovation research seminar 2011 (http://gamesandinnovationseminar.wordpress.com/): + http://urn.fi/urn:isbn:978-951-44-8705-7 + http://tampub.uta.fi/G/games_and_innovation_research_2012.pdf The seminar was organized in connection with the Games and Innovation (GaIn) research project; the research report of GaIn project is also available (and more after the jump)

  • New Issue of Well Played – Vol 1 No. 3

    ETC Press is excited to announce the release of the third issue of Well Played: a journal on video games, value and meaning http://www.etc.cmu.edu/etcpress/content/volume-1-number-3 Table of contents after the jump

  • Book: Raising the Stakes: E-Sports and the Professionalization of Computer Gaming by T. L. Taylor

    http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12799 Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player’s attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in…

  • New Issue of Journal of Gaming and Virtual World (Issue 4:1)

    Issue 4:1 of Journal of Gaming and Virtual World has just been published online: http://www.intellectbooks.co.uk/journals/view-issue,id=2165/ Table of contents after the jump

  • Book: Wordplay and the discourse of Video Games

    “Wordplay and the Discourse of Video Games: Analyzing Words, Design and Play” by Christopher Paul Routledge Studies in New Media and Cyberculture, 2012 http://www.routledge.com/books/details/9780415893060/ Publisher Description: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular…

  • Book: Play Reality: How Video Games are Changing Everything by Jayne Gackenbach and Teace Snyder

    “As a psychologist who teaches an introduction to video games course here at Grant MacEwan University I have found that potential game designer students were resistant to hearing about the effects of game play. Thus I decided to write a book using a language they might better understand. The narrators’ voice in the book is…

  • Book: Religions in Play. Games, Rituals, and Virtual Worlds, ed. by Maya Burger and Philippe Bornet

    http://www.tvz-verlag.ch/index.php?id=93&tx_commerce_pi1[showUid]=95984&tx_commerce_pi1[catUid]= Often dismissed as “not serious,” the notion of play has nevertheless been at the center of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of these theories for the contemporary study of religions? Can a study of “play” or “game” bring new perspectives for the study of…

  • Book: “Dungeons, Dragons and Digital Denizens” by G. Voorhees, J. Call, and K. Whitlock (Eds).

    The first title in Continuum’s Approaches to Game Studies series, Dungeons, Dragons and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not…

  • Journal: Well Played: a journal on video games, value and meaning, Vol. 1 , No. 2

    ETC Press is excited to announce the release of the second issue of Well Played: a journal on video games, value and meaning http://www.etc.cmu.edu/etcpress/content/volume-1-number-2 BioShock and Portal: A Discussion of Poetics Yotam Haimsberg We should be heroes… A case study of community building as a dominant strategy Simon Egenfeldt-Nielsen Cracking the Code: Untangling Game Structure,…

  • Book: Video Game Play and Consciousness by Jayne Gackenbach (Ed)

    Video Game Play and Consciousness Editor: Jayne Gackenbach (Department of Psychology Grant MacEwan University, Edmonton, Alberta, Canada) https://www.novapublishers.com/catalog/product_info.php?products_id=32296 If you are interested in the book you can apply the special 40% discount on all prepublication orders. In the “Promotion Code” field at check-out, enter “prepub40” and the discount will be applied.

  • Book: “VIDEO GAME WORLDS: Working at Play in the Culture of EverQuest” by Timothy Rowlands

    EverQuest, grandfather of the current boom of MMOs, is analyzed and deconstructed in a new book by Timothy Rowlands (Arizona State University). Using ethnographic, semiotic, and analytical approaches; first-hand accounts and interviews with fellow players, Rowlands uses EverQuest to ask broader questions. How do decisions made by game designers, and those made by players, shape…

  • Journal: New issue of Game Studies out now – Volume 11 issue 3 (published Dec 31 2011.

    New Issue: 2011-03 Game Studies- The International Journal of Computer Game Research The International Journal of Computer Game Research Issue 2011-03 is out. (Published Dec 31.) All articles can be found at: http://gamestudies.org/1103 Table of contents after the jump