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Special issue of Journal of Gaming and Virtual Worlds now out: Games, Gamification, and Labour Politics
Guest edited by Jennifer deWinter abd Carly Kocurek.
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CfP: The Computer Games Journal – cfp for the first Springer-owned editions
Games academics and games industry professionals around the world are invited to submit papers for the first Springer-owned editions of The Computer Games Journal. This journal was launched as an independent online publication back in early 2012. To date, six editions containing exciting papers by leading researchers, entrepreneurs and computing students have been published. On…
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Game Studies Journal Issue 14-01 Now Available
Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 14, Issue 1, July 2014).
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New issue of Surveillance & Society available: Surveillance, Gaming and Play
A new issue of Surveillance & Society is out. It is a special issue on gaming and play edited by Jen Whitson and Bart Simon. Details after the jump.
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CfP: IEEE Transactions on Circuits and Systems for Video Technology Special Issue: Cloud Gaming and Virtualization
Online gaming systems, which mix various multimedia such as image, video, audio, and graphics to enable players to interact with each other over the Internet, are now widely used not just for entertainment, but also for socializing, business, commerce, scientific experimentation, and many other practical purposes. ….
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CfP: Special issue of Games and Culture – Digital Gaming and Ageing
The ageing population is becoming a challenge for governments, practitioners and researchers alike. Worldwide statistics show, how the current and future estimated projections are increasing. With this in mind, researchers and health practitioners have been attempting to identify suitable and innovative information and communication technologies (ICT’s) approaches to facilitate healthy ageing, rehabilitation and maintain quality…
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CfP: Games and Culture Special Issue – Chinese Game Studies
Game studies – or the academic study of digital games – is a relatively new field, drawing scholars from a range of disciplines who are interested in the formal, cultural, and social aspects of digital games. It has developed most rapidly in Europe and North America, but game studies also has significant presence elsewhere, with…
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TCIAIG Special Issue on Computational Narrative and Games is now available
THe TCIAIG Special Issue on Computational Narrative and Games is now available on IEEE Xplore. Guest Editors for this issue are Ian Horswill, Nick Montfort and Michael Young.Links to each paper are below.
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CfP: (and reviewers) Press Start: New student game studies journal
Press Start (http://press-start.gla.ac.uk) is a new peer-reviewed, open access journal of game studies, run by HATII at the University of Glasgow and due for launch in October this year. Reviewers and editorial board members are comprised entirely of students and recent graduates.
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New issue of G|A|M|E available: Video game subcultures: Playing at the periphery of mainstream culture
This issue of GAME Journal offers an overview and a series of case studies on video games from the point of view of subcultural theory.
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Issue 3 of G|A|M|E now available online
This issue of GAME Journal offers an overview and a series of case studies on video games from the point of view of subcultural theory.
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Latest issue of T-CIATG now available
The latest issue of T-CIAIG is now available on IEEE Xplore. http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=4804728 Links to each paper are below.