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CfP: Temporality in Simulation Gaming: Methods, Applications and Added Value
Please consider submitting your proposal to the following S&G special issue of Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research. http://sg.sagepub.com/ – Full CfP: http://www.vibu.fi/cfp_time.htm
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Special Issue: Exploring Identity, Emotions, and Social Behaviors with Virtual Environments
Exploring Identity, Emotions, and Social Behaviors with Virtual Environments by guest editors: Sharon Y. Tettegah (University of Illinois, at Urbana-Champaign, Champaign, IL, USA), Michael P. McCreery (University of Nevada Las Vegas, Las Vegas, NV, USA), Jason M. Harley (University of Montréal and McGill University, Montréal, QC, Canada)
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Board Game Studies Journal now has online version
The Board Game Studies Journal is now available online at http://bgsj.ludus-opuscula.org . Pdfs of issues 1-6 (1998-2003) are to be uploaded soon.
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Journal Issue: Special Issue 7 (2015) “Religion in Digital Games Reloaded” of “online – Heidelberg Journal of Religions on the Internet”
The research of religion(s) in digital games is still brand new. Therefore, all researchers immersing themselves into this fascinating field are pioneers of sorts. Luckily, more and more research is being done, works are being published, conferences are being held, and journals are being launched, altogether slowly but surely adding to the consolidation of the…
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Syllabus Journal: Teaching with and about Video Games
There’s a new special issue of Syllabus Journal (4.1) on “Teaching with and about Video Games.” Syllabus Journal<http://syllabusjournal.org/> is a peer reviewed venue through which academics can publish syllabi, toolbox assignments (shorter, modular assignments that can be imported into any course), and articles on teaching.
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New Issue: Journal of Games Criticism 2.1
The editorial board for the Journal of Games Criticism (JGC) is pleased to announce its most recent issue, available now at http://gamescriticism.org. As a non-profit, peer-reviewed, open-access journal, JGC aims to respond to video games as cultural artifacts in their own right and produce feed-forward approaches to video games criticism.
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New Journal: “gamevironments”
Video games today are unquestionable an important factor in cultural and religious socialization and the rapidly influential gaming sector of media brought about and requires a specific academic discourse. This new academic peer-reviewed online journal, the first of its kind, aims at establishing and fostering a platform for such discussions.
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Special Issue of “Eludamos” on Digital Seriality now available
The new special issue of Eludamos: Journal for Computer Game Culture: “Digital Seriality” is now online: http://wp.me/p1xJM8-C1
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CfP: ‘Cyberpsychology: Journal of Psychosocial Research on Cyberspace’ special issue on Videogames
Abstract submissions – December 15, 2014 for publication in October 2015.
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New Issue of ToDiGRA (Vol. 1, No. 3) – “Physical and Digital in Games and Play”
This is special issue on “Physical and Digital in Games and Play”. The issue editors are Frans Mäyrä, Katriina Heljakka, and Anu Seisto. A big thanks to the issue editors and all authors for your work!
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CfP: Special Issue of The Velvet Light Trap (Performance & the Body)
Historically, studies of performance have often been tied to star images, focusing on issues of celebrity in professional, public, and private spaces. As a result, a large body of research has explored how the star is constructed through extratextual discourses and how this off-screen persona may shape perceptions of on-screen performance. However, scholarly attention to…
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Well Played (v3n2) – “Seriously Weird” Now Available
ETC Press is excited to announce the release of the second issue of the third volume of Well Played: a seriously weird special issue edited by Emily Flynn-Jones.