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Ludic City 4: Brussels at Play (Dec 10th, 6pm-8:30pm, Brussels area)
On Thursday evening, 10th of December, iMinds-SMIT (VUB) and DiGRA Flanders present “Ludic City 4: Brussels at Play”. We kindly invite you to this fourth edition of the Ludic City […]
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CfP: ICGJ 2016, San Francisco, 13 March 2016.
Following up from our very successful series of workshops in the past few years, we are pleased to announce the first-ever International Conference on Game Jams, Hackathons, and Game Creation […]
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CfP: Ludo2016 – Video Game Music and Sound
The organizers of Ludo2016 are accepting proposals for research presentations at the fifth annual Easter conference. While we welcome all proposals, we are particularly interested in papers that support the […]
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CfP: 2016 Congress of the Humanities and Social Sciences Canadian Game Studies Association (CGSA)
The 2016 Canadian Game Studies Association (CGSA/ACÉV) annual conference will be held June 1-3 in Calgary, Alberta in conjunction with the Congress of the Humanities & Social Sciences. This marks […]
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Book: Orizzonti di Forza by Matteo Bittanti
Orizzonti di Forza. Fenomenologia della guida videoludica (Horizons of Forza. Phenomenology of Ludic Driving), has been published in the ongoing LUDOLOGICA series (volume 27).
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Job: Carnegie Mellon University, Tenure-Track Faculty Position in Design
Game designers are welcome and encouraged to apply for this position.
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Results of international survey: State of Digital Games Research
Jan Van Looy writes: Several years ago, many of you took part in an international survey on the State of Digital Games Research organized by the Digital Games Research Association […]
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CFP: Game History Symposium 2016 – Preserving / Extending / Remixing Play
“Let video games die”; in his 2012 contribution Best Before, James Newman doesn’t hide his pessimism about the preservation of video games. This controversial statement seems to clash with the acceleration […]
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Job: Faculty position in (technical) games research at NYU (USA)
We have an open senior faculty position for game design/engineering at the Department of Computer Science and Engineering, New York University. This is aimed at someone doing technical research within […]
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Book: Video Game Policy: Production, Circulation, Consumption
Steven Conway and Jennifer deWinter are delighted to announce their new edited collection Video Game Policy: Production, Circulation, Consumption from Routledge. In this book, you will find an international approach […]