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CFP: Game History Symposium 2016 – Preserving / Extending / Remixing Play
โLet video games dieโ; in his 2012 contributionย Best Before, James Newman doesnโt hide his pessimism about the preservation of video games. This controversial statement seems to clash with the acceleration […]
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Job: Faculty position in (technical) games research at NYU (USA)
We have an open senior faculty position for game design/engineering at the Department of Computer Science and Engineering, New York University. This is aimed at someone doing technical research within […]
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Book: Video Game Policy: Production, Circulation, Consumption
Steven Conway and Jennifer deWinter are delighted to announce their new edited collection Video Game Policy: Production, Circulation, Consumption from Routledge. In this book, you will find an international approach […]
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CfP: Different Games 2016
Different Games invites participants for its 2016 edition at NYU’s Polytechnic School of Engineering, located in Brooklyn, NY, on Friday April 8 and Saturday April 9.
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8th International Conference on Interactive Digital Storytelling (ICIDS 2015)
Many researchers, practitioners, artists, producers and other interested participants have already registered for ICIDS 2015, and we hope that you would also like to join us in Cozy Copenhagen in […]
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CfP: Special Tracks and Workshops iLRN 2016
There’s special interest in game-related proposals. See more below the fold.
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CfP: Replaying Japan 2016, Leipzig Germany
This conference is organized as a collaboration between the Japanese Studies Department and the Japan Games Research Initiative at Leipzig University, the Ritsumeikan Center for Game Studies and the University […]
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CfP: Winter Workshop – Challenging Methods for Games Research
The ECREA Section Digital Games Research (www.digital-games.eu) is organizing an exclusive two-day workshop on the methodological challenges facing current empirical digital games research. Its goal is to identify focal areas, […]
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New issue: Well Played (4:3) – Diversity in Games
ETC Press is excited to announce the release of the third issue of the fourth volume of Well Played, a special issue on diversity in games, edited by Jane Pinckard […]
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CfP: IEEE Computational Intelligence and Games Conference 2016
Computer games not only offer a killer application for computational intelligence (CI), machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact […]