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Gamification of work
Announcing two new books about the Gamification of work: The first one is published by Wiley: http://eu.wiley.com/WileyCDA/WileyTitle/productCd-1786301237.html And the second one is the collective work of French sociologist of work and […]
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New Book on Artificial Intelligence and 3D Character Animation with Unity
If you are interested in learning (or teaching) how to implement Artificial Intelligence for 3D games using Unity and C#, then this new book should help. This is the first book in […]
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Book Announcement: “How To Play Eddo Stern,” Domenico Quaranta
Link Center for the Arts of the Information Age has just released “How To Play Eddo Stern”, a critical monograph on the avantgarde artist and game designer Eddo Stern written […]
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Book Announcement/ Preorders: America’s Digital Army: Games at Work and War
Preorders for America’s Army are now available: https://www.amazon.com/Americas-Digital-Army-Anthropology-Contemporary/dp/1496201914 http://www.nebraskapress.unl.edu/nebraska/9780803285293/ America’s Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen’s fieldwork observing video game […]
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Book Announcement: “A Beginner’s Guide to Web and Mobile Games” on Game Programming with Unity (Web and Android Games)
“A Beginner’s Guide to Web and Mobile Games” explains how to create a simple infinite runner and to export it to the web and Android devices, and how to publish it […]
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Book Announcement: ETC press releases analog game studies, volume 2
ETC Press is excited to announce the release of “Analog Game Studies: Volume II,” by Evan Torner, Emma Leigh Waldron, Aaron Trammell, et al. Analog Game Studies is a bi-monthy journal […]
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Book Announcements: Religion in Games.
For those interested in the relationship of games, gaming and religion, I’m happy to do a little self-promotion and announce two (German) books that have recently been released: 1) Steffen, […]
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Book announcement: Queer Game Studies, Bonnie Ruberg and Adrienne Shaw (eds.).
A landmark anthology opens video game studies to queer culture. The in-depth, diverse, and accessible essays in Queer Game Studies use queerness to challenge the ideas that have dominated gaming […]
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Book Announcement: Game Studies All Over the Place: Videogames and Gamer Identities.
Game Studies All Over the Place: Videogames and Gamer Identities is available in print and digital formats on: eduel.online This work is meant to describe what constitutes the videogame identity according […]
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Book Announcement: MACHINIMA. 32 conversazioni sull’arte del videogioco
“MACHINIMA. 32 conversazioni sull’arte del videogioco“, a new book featuring interviews with international artists using video games to make art. “MACHINIMA. 32 conversazioni sull’arte del videogioco” expands, in print form, […]
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Book announcement: Level Design: Processes and Experiences
Level Design: Processes and Experiences is an edited volume of essays about level design by industry vets, academics, and analysts (full TOC here: https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055). The book can be purchased at https://www.crcpress.com/Level-Design-Processes-and-Experiences/Totten/p/book/9781498745055.
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“Making Deep Games” book announcement
“Making Deep Games – Designing Games with Meaning and Purpose” is soon available on Amazon and can be pre-ordered here: https://www.amazon.com/Making-Deep-Games-Designing-Meaning/dp/1138812129/ref=sr_1_1?ie=UTF8&qid=1482753212&sr=8-1&keywords=Making+Deep+Games “Deep Games” combines theory with practice, lots of case […]