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Call for Open Access Book Proposals: Critical Digital and Social Media Studies
Critical Digital and Social Media Studies is a new open access book series edited by Professor Christian Fuchs on behalf of the Westminster Institute for Advanced Studies and published by the University of Westminster Press (UWP). We invite submissions of book proposals that fall into the scope of the series. SUBMISSION DEADLINE: Monday 30 January…
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Book: Procedural Content Generation in Games: A textbook and an overview of current research
Available for preorder “Procedural Content Generation in Games: A textbook and an overview of current research”, by Noor Shaker, Julian Togelius and Mark J. Nelson, will be published by Springer on November 20. It is available for preorder already now at: https://www.amazon.com/Procedural-Generation-Computational-Synthesis-Creative/dp/3319427148/ref=as_li_ss_tl?ie=UTF8&linkCode=ll1&tag=pcgbook-20&linkId=cf064284f4aa7d2b4c8585fa20b2b07e
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Book: Mobile Gaming in Asia: Politics, Culture and Emerging Technologies
Mobile Gaming in Asia: Politics, Culture and Emerging Technologies by Dal Yong Jin, Simon Fraser University Springer, 2016 http://www.springer.com/gp/book/9789402408249 This book provides holistic approaches to the field of mobile gaming, includes a comprehensive analysis of mobile gaming in the context of Asian smartphones, and develops a local perspective using translated papers published in national languages.
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Book: Choosing and Using Digital Games in the Classroom: A Practical Guide
Dear Fellow Educators, Researchers, and Others! My new book on game based learning and pedagogy, “Choosing and Using Digital Games in the Classroom: A Practical Guide” is now in print and available on Amazon and other book retailers: https://www.amazon.ca/Choosing-Using-Digital-Games-Classroom/dp/3319122223/
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Book Announcement: Esoteric Gaming
I am extremely pleased to announce the first collection of stories for Esoteric Gaming, a new website/book project that features accounts of diverse and niche player practice. This is not an academic journal and doesn’t necessarily include deep thoughts, conclusions, or research. Instead, it’s a bevy of detail–a space for us to share extreme, nuanced,…
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Book: Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way.
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Book: Violent Games & Music Games
Two new volumes in the Approaches to Digital Game Studies http://www.bloomsbury.com/us/series/approaches-to-digital-game-studies/ book series have been published.
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Book: Video Games and the Mind
The anthology “Video Games and the Mind. Essays on Cognition, Affect and Emotion” (eds. Bernard Perron and Felix Schröter) has just been released.
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Book: Ludomusicology
Ludomusicology: Approaches to Video Game Music has just been published!
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Book: Three new books on Games and Learning
Learning, Education & Games Volume 1 (free to download) – ETC Press (2014) Learning, Education & Games Volume 2 (free to download) – ETC Press (2016) Knowledge Games (Johns Hopkins University Press, 2016)
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Book Announcement: Game Video/Art: A Survey
Art publisher Silvana Editoriale is releasing the official catalogue of GAME VIDEO/ART. A SURVEY, the largest exhibition on machinima and game-based video art ever staged in Italy.
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Book Announcement: Digital Games as History
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice has now been published by Routledge and is available in hardback, as well as in (more reasonably priced) ebook, iBook and Kindle formats.