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CfP: “Digital Science Fiction” – Science Fiction Studies special issue (Guest Editor: Paweł Frelik)
In the last few decades, digital technologies have dramatically reconfigured not only the circumstances of media production and dissemination, but also cultural genres and conventions expressed in them. Science fiction […]
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CfP: Game History Annual Symposium 2014 (Montreal, Canada)
In spite of preservation and accessibility issues, the history of video games has become a topic of interest for a growing community of scholars and museum curators around the world. […]
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CfP: HCI and Sports Workshop @ CHI 2014
Sports and physical activity is an area where consumer technology is developing rapidly with GPS watches, heart rate monitors, and apps such as Runkeeper and Endomondo as the most common […]
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DiGRA 2014: August 3-6, Snowbird, UT, USA
The Digital Games Research Association (DiGRA) announces its 2014 annual conference. DiGRA 2014 is being hosted by the University of Utah’s EAE program and will be held in the Wasatch […]
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CfP: Meaningful Play 2014, Oct 16-18, East Lansing MI, USA
Meaningful Play 2014 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon […]
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CfP: Teaching Game Studies Workshop @ FDG2014
Game studies courses are proliferating across colleges and universities at the undergraduate as well as graduate level. Some classes are affiliated with game design programs while others are not. They […]
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CfP: International Symposium on Simulation & Serious Games 2014 (ISSSG), South Korea
Organised by the Korea Games Society (KGS), The International Symposium on Simulation and Serious Games is a platform to gather researchers and academics working with simulation and games technology. Our […]
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CfP: Games User Research Workshop at CHI 2014 (Toronto, Canada)
The CHI 2014 Games User Research workshop focuses on mixed methods and reporting as the next step for ensuring the continued collaboration and cross-disciplinary innovation. The goal of the one-day […]
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CfP: Games+Learning+Society 10
The Games+Learning+Society Center and the University of Wisconsin-Madison is excited to announce that the 10th annual Games+Learning+Society (GLS) Conference will be held June 11-13, 2014, with pre-conference activities on June […]
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CfP: IEEE 3rd International Conference on Serious Games and Applications for Health Rio de Janeiro, Brazil, May 14-16, 2014
The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and […]
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CfP: Edited Collection on Music Games (edited by Michael Austin)
While music for video games is a popular, emerging field within Game Studies, Musicology, and New Media Studies, few have written on the genre of music video games. The gameplay […]
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CfP: Book Chapters – Arranging the World: Puzzle Games and Digital Play (edited by Gareth Crabtree)
Arranging the World – Puzzle Games and Digital Play aims to provide insight into one of the less studied genres of computer game. Present on all computer game systems, puzzles have […]