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CfP: ReFiG
ReFiG has launched and is in its 2nd year. Dedicated to supporting work that promotes diversity, inclusion and equity in games across the sectors of *formal education*, *informal learning*, the *game* *industry* and *games/cultures*, they invite paper proposals for presentation at our conference to be held at Concordia University in Montreal from 27th-29th October, 2016.
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CfP: Game Studies Area: 2017 PCA/ACA National Conference.
The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held April 12th through April 15th, 2017 at the Marriott Marquis San Diego Marina, San Diego CA.
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CfP: Second Workshop on Player Modelling (PM 2016)
The Second Workshop on Player Modelling to be held this year with the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2016 (http://www.aiide.org/) will be held on October 8 or 9 (workshop day TBA) at Embassy Suites by Hilton San Francisco Airport, Burlingame, California. The official call for papers is included below and more…
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CfP: Designing for Emotional Complexity in Games Workshop
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect @ CHI Play, October, 16-19, Austin, Texas Workshop Website: https://emco2016.wordpress.com/
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CfP: 2016 DiGRAA National Conference
2016 DiGRAA National Conference, 17th-18th November, 2016 to be held at Swinburne University of Technology. The theme for the DiGRAA National Conference 2016 will be ‘Tensions’.
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CFP: Game Studies Area for PCA/ACA 2017 Conference
Game Studies Area: 2017 PCA/ACA National Conference. The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held 12th April through 15th April, 2017 at the Marriott Marquis San…
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CfP: FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design International Workshop
FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design International Workshop @ The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 16th-19th October, 2016, Austin, Texas Workshop Website: https://fge2016.wordpress.com/
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CfP: SEGAH 2017
SEGAH 2017 CFP: 5TH IEEE INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH Co-located with 26th International World Wide Web Conference, 2017 (http://www.www2017.com.au/) 2nd-4th April, 2016 Perth, Western Australia View this call online at: http://www.segah.org/2017/
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CfP: ICIDS 2016 Deadline Extension
The deadline for submitting work to this year’s International Conference on Interactive Digital Storytelling has been extended. Papers are now due on: 24th June, 2016 (11:59 Hawaii Standard Time)
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CfP: Conference on play cultures at the University of Jyväskylä.
Dear games researchers, We are organizing a small conference on play cultures at the University of Jyväskylä. Please find the CFP below, along with the link to the full text.
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CfP: AIIDE playable experiences
Colleagues, I’ll keep this quick: our community produces numerous interactive media that showcase novel applications of AI. We don’t formally recognize the artifacts and interactive systems from our work as much as we should. As such, the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment will be showcasing these accomplishments through a track solely for these…
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Experimental AI in Games Workshop @ AIIDE 2016
Dear Colleagues, I’m delighted to announce that the Experimental AI in Games workshop is returning to AIIDE this year for a third time. As in previous years, EXAG will be a welcoming and friendly workshop aiming to showcase some of your freshest ideas, newest prototypes, most experimental work and bold visions for what games can…